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Found 37 Skills
Use before playing, blending, or retargeting GLB animation clips in PlayCanvas Engine, React, or Web Components to inspect clip and joint names, attach animation to the rendered hierarchy, keep blend inputs valid, and diagnose T-pose, frozen playback, or binding failures.
Mailchimp platform help — email marketing campaigns, Customer Journey Builder automations, SMS marketing, audience management/CRM, landing pages, A/B testing, multivariate testing, transactional email (Mandrill), Content Studio, generative AI (Intuit Assist), retargeting ads, 300+ integrations. Use when asking 'how do I do X in Mailchimp', setting up Mailchimp campaigns, configuring Customer Journey Builder, managing Mailchimp audiences, using Mandrill transactional email, or troubleshooting Mailchimp deliverability. Do NOT use for general email marketing strategy (use /sales-email-marketing), cross-platform email deliverability (use /sales-deliverability), funnel strategy (use /sales-funnel), or connecting tools via middleware (use /sales-integration).
Famesters platform help — global full-cycle influencer marketing agency with 8+ years experience and 1000+ brand portfolio across Gaming, FinTech, Apps & Software, and iGaming. Covers campaign services (strategy, creator selection, outreach, content coordination, performance tracking), platform coverage (YouTube, TikTok, Instagram, Twitch), BuzzGuru proprietary analytics technology, competitor analysis, measurement and reporting (tracking links, promo codes, UTM parameters), and campaign workflow. Use when you're considering hiring Famesters but aren't sure if they're the right fit, need to understand what Famesters costs and covers, wondering how Famesters compares to Cloutboost or House of Marketers, or trying to decide between agency vs in-house influencer marketing for gaming/fintech/apps. Do NOT use for influencer marketing strategy across platforms (use /sales-influencer-marketing), gaming influencer marketing strategy (use /sales-gaming-marketing), TikTok marketing strategy (use /sales-tiktok-marketing), or general retargeting (use /sales-retargeting).
Guides migration of .NET Framework Thread.Abort usage to cooperative cancellation in modern .NET. USE FOR: modernizing code that calls Thread.Abort, catching ThreadAbortException, replacing Thread.ResetAbort, replacing Thread.Interrupt for thread termination, resolving PlatformNotSupportedException or SYSLIB0006 after retargeting to .NET 6+, migrating ASP.NET Response.End or Response.Redirect(url, true) which internally call Thread.Abort. DO NOT USE FOR: code that only uses Thread.Join, Thread.Sleep, or Thread.Start without any abort, interrupt, or ThreadAbortException usage — these APIs work identically in modern .NET and need no migration. Also not for projects staying on .NET Framework, or Thread.Abort usage inside third-party libraries you do not control.
Set up and tweak Meta Movement SDK (MSDK) retargeting for a character model. Use this whenever the user wants to retarget a humanoid FBX/prefab for Meta Quest body tracking, generate a retargeting config, or hand-edit the resulting `<asset>.json` (fix known-joint mappings, exclude joints from auto-mapping, rename target joints, adjust per-joint mapping weights, change a mapping behavior to twist/childAlignedTwist, edit T-pose values). The headless entry point is `Meta.XR.Movement.Editor.MSDKUtilityEditor.RunDefaultRetargetingSetup(GameObject asset)` — call it via Unity MCP first, then hand-edit if needed. **Skip** if the user is editing runtime retargeting code, the source `OVRSkeletonData.json`, or non-MSDK files.
Cart abandonment recovery — email sequences, SMS, retargeting, exit intent, checkout friction audit
Use when landing a stack of dependent GitHub PRs (A ← B ← C, where each bases on the one below) onto master, merging a PR whose base is another open PR's branch, or whenever a request mentions "stacked PRs", "PR stack", "dependent PRs", or merging several related PRs in sequence. Requires every same-repository dependency chain to use GitHub's official stacked-PR feature before landing so GitHub owns stack-wide rules, CI, ordering, retargeting, and merge state.
Use this skill when inspecting Blender characters, rigs, poses, animation retargeting, ground contact, facing direction, or model-vs-motion alignment where screenshots alone are not enough.
Plan and optimize Amazon Sponsored Display campaigns. Audience targeting, product targeting, retargeting strategy, and creative optimization for awareness and conversion.
Use when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D, GLB, FBX, OBJ, STL, or VOX files, PBR-textured or game-ready models, voxel models, multi-view reconstruction, retexture, remesh, UV unwrap, auto-rigging a biped or quadruped, or retargeting an animation, previewing a mesh in the inline 3D viewer, capturing a viewer screenshot, or downloading a model for import into Unity, Unreal, Godot, or Blender.
Use when a Unity 6.3 task involves character animation or cameras: Mixamo or mocap humanoid import and retargeting, Animator Controllers, blend trees, layers and avatar masks, root motion, foot sliding, IK and Animation Rigging, Playables, Timeline cutscenes, custom tracks and markers, Cinemachine 3 cameras, camera jitter, flipping blends or cameras hitting walls; or when clips import with no animation, a character T-poses, an idle drifts, feet slide or the head misses its aim target.
Use when animating a character or prop in Maya through Python: a walk or run cycle, a jump or landing, a heavy lift, throw or punch, an acting or dialogue shot, lip sync, eye darts and blinks, stepped blocking, splining, polish, Graph Editor tangents, animation layers, mocap cleanup or retargeting, game clips and root motion, or reviewing a playblast. Also when motion looks floaty, weightless, mushy, poppy, posey, sliding or chattery, or feet slap or skate.