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Found 40 Skills
URDF robot description generation and default generation-time validation. Use when creating, editing, regenerating, inspecting, or debugging `.urdf` files, Python `gen_urdf()` sources, robot links, joints, limits, inertials, visual/collision geometry, mesh references, frame conventions, or generated robot-description artifacts. Use the SRDF skill for MoveIt2 semantic groups and IK/path-planning semantics; use the render skill for local MoveIt2 server controls; use the CAD skill for STEP/STL/3MF/DXF/GLB outputs.
Create and edit 3D meshes in Blender — primitives, hard-surface modeling, mesh operators, modifier stacks (Bevel, Subdivision, Boolean, Mirror, Array, Solidify), bmesh-level edits, retopology basics. Use whenever the user asks to "make/model/create/build a 3D object", "shape/sculpt this", "add a cube/sphere/cylinder/etc.", "extrude/inset/bevel this face", "add a modifier", or any geometry-creation request that isn't a wireframe trace. Make sure to use this skill even if the user does not say "model" — also covers "make a sword", "build a chair", "add a door", "carve out a hole". Pairs with blender-materials for look-dev and blender-pro-workflow for full pipelines.
Use skill if you are building or repairing Raycast Script Commands in Python or Bash and need correct metadata, output modes, arguments, discovery, or runtime behavior.
Use this skill when the user requests to generate, create, imagine, or visualize images including characters, scenes, products, or any visual content. Supports structured prompts and reference images for guided generation.
MCP Script Rules
Used when developing BSP drivers for external devices (sensors, memory, displays, etc.). Provides open-source driver search strategies, quality assessment, code adaptation tools, and key points for common device adaptation.
Orchestrate multi-simulation campaigns — generate parameter sweep configurations (grid, linspace, or Latin Hypercube sampling), initialize and track batch job campaigns, monitor job completion status, and aggregate results with summary statistics across all runs. Use when running a parameter study across dt, kappa, or other simulation inputs, managing dozens or hundreds of simulation configurations, combining outputs from completed batch runs to find the best result, or automating the generate-run-collect workflow for systematic studies, even if the user only says "I need to try many parameter combinations" or "how do I organize a sweep."
Export Blender scenes to glTF/GLB (web/AR), FBX (game engines), OBJ (universal), USD (VFX pipelines), STL (3D printing). Includes per-format settings, embed/unpack textures, axis conversion, polygon optimization (Decimate), and target-platform validation. Use whenever the user asks to "export this", "save as glTF / FBX / OBJ / STL / USD", "package for Unity / Unreal / Three.js / web / AR / 3D print", or any output format conversion. Make sure to use this skill even if the user does not say "export" — also covers "package this for the web", "make it work in Unity", "send to Unreal", "save for 3D printing".
Use when the user wants to create a dataset, generate synthetic data, or build a data generation pipeline.
Use when the user wants to generate video, shoot short films, or view available video styles. Triggers: short film, make video, shoot short, AI video, generate video from story, short drama, narration video, cinematic video, available video styles.
Guide for Unreal Engine 5.x PCG (Procedural Content Generation) Python integration. Covers the PCGPythonInterop plugin, the Execute Python Script node, PCG Python API (PCGComponent, PCGBlueprintElement, PCGSpatialData, PCGPointData), editor automation, custom PCG nodes via Python, and known limitations. Use when the user asks about PCG Python, PCGPythonInterop, Execute Python Script node, Python scripting for procedural generation, automating PCG graphs with Python, or creating custom PCG nodes with Python/Blueprint.
Use when the user wants to create a dataset, generate synthetic data, or build a data generation pipeline.