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Found 271 Skills
Analyze candidate algorithms for time/space complexity, scalability limits, and resource-budget fit (CPU, memory, I/O, concurrency). Use when feasibility depends on input growth or latency/memory constraints and quantitative bounds are required before implementation; do not use for persistence schema or deployment topology decisions.
Implements the Syncfusion Blazor DataGrid (SfGrid) for efficient tabular operations such as sorting, filtering, paging, grouping, editing, aggregates, virtualization, lazy‑load grouping, and row or column spanning. Use this skill when building data‑grid workflows in Blazor Server, WebAssembly, Web App, or MAUI applications. Supports Excel/PDF export, virtual or infinite scrolling, customizable templates, and grid state persistence for consistent and optimized data‑grid behavior.
Expert blueprint for scene loading, transitions, async (background) loading, instance management, and caching. Covers fade transitions, loading screens, dynamic spawning, and scene persistence. Use when implementing level changes OR dynamic content loading. Keywords scene, loading, transition, async, ResourceLoader, change_scene, preload, PackedScene, fade.
Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls.
Quick reference card for all genshijin modes, skills, and commands. Displayed only once, no mode changes, no state persistence. Activate with "/genshijin-help", "原始人ヘルプ", or "原始人の使い方".
Internal downstream skill for ctf-sandbox-orchestrator. CTF-sandbox workflow for browser cookies, localStorage, sessionStorage, IndexedDB, Cache Storage, service workers, offline caches, and client-side session persistence. Use when the user asks to inspect browser state, replay cached auth or session behavior, explain why a page behaves differently after load, or trace how stored client state changes requests, rendering, or access. Use only after `$ctf-sandbox-orchestrator` has already established sandbox assumptions and routed here.
Expert iOS development skill covering SwiftUI, UIKit, Core Data, App Store guidelines, and performance optimization. Use this skill when building, reviewing, or debugging iOS apps - views, navigation, data persistence, animations, or submission preparation. Triggers on SwiftUI layout and state management, UIKit view controller lifecycle, Core Data model design and migrations, App Store Review Guidelines compliance, memory and rendering performance profiling, and Swift concurrency patterns for iOS.
Create and configure the Syncfusion React Menu navigation component for hierarchical menu structures, dropdowns, and context menus. Use this skill whenever the user needs to implement menus, navigation bars, dropdown menus, hamburger menus, mobile menus, sub-menu positioning, menu item interactions, data-binding menus, RTL menu layouts, menu customization with icons/separators, event handling, or advanced features like scrollable menus, persistence, and item state management.
Expert in LangGraph - the production-grade framework for building stateful, multi-actor AI applications. Covers graph construction, state management, cycles and branches, persistence with checkpointers, human-in-the-loop patterns, and the ReAct agent pattern. Used in production at LinkedIn, Uber, and 400+ companies. This is LangChain's recommended approach for building agents. Use when: langgraph, langchain agent, stateful agent, agent graph, react agent.
Expert guidance for designing, implementing, migrating, and debugging SwiftData persistence in Swift and SwiftUI apps. Use when working with @Model schemas, @Relationship/@Attribute rules, Query or FetchDescriptor data access, ModelContainer/ModelContext configuration, CloudKit sync, SchemaMigrationPlan/history APIs, ModelActor concurrency isolation, or Core Data to SwiftData adoption/coexistence.
Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG (shareable runs), loot/relic systems (hook-based modifiers), and difficulty scaling (floor-based progression). Use for dungeon crawlers, action roguelikes, or roguelites. Trigger keywords: roguelike, procedural_generation, permadeath, meta_progression, seeded_RNG, relic_system, run_state.
INVOKE THIS SKILL when your Deep Agent needs memory, persistence, or filesystem access. Covers StateBackend (ephemeral), StoreBackend (persistent), FilesystemMiddleware, and CompositeBackend for routing.