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Found 29 Skills
Review RTK Rust code for idiomatic simplification. Detects over-engineering, unnecessary allocations, verbose patterns. Applies Rust idioms without changing behavior.
Applies DRY, YAGNI, PORO, Convention over Configuration, and KISS to Rails code; defers style to the project's linter(s). Covers structured logging, comment discipline, and path-specific rules (models, workers, services, controllers, repositories, serializers, RSpec, raw SQL). Use when designing or reviewing Rails structure, avoiding over-engineering, or aligning code with team boundaries by directory.
Design software architectures with appropriate patterns for scale, maintainability, and team structure. Covers layered, hexagonal, event-driven, CQRS, and modular monolith architectures. Produces architecture decision records, component diagrams, and dependency maps. Prevents over-engineering, premature distribution, and architectural drift.
Human Made engineering principles and code quality standards. Apply when writing code, reviewing code, planning implementations, or discussing architecture. Covers code quality priorities, simplicity over complexity, and avoiding over-engineering.
Behavioral guardrails for Cavekit agents. Four principles — think before coding, simplicity first, surgical changes, goal-driven execution — that prevent over-engineering, silent assumptions, scope creep, and unfocused work. Every task-builder, reviewer, planner, and inspector must internalize these before writing a single line. Trigger phrases: "guardrails", "karpathy", "scope creep", "over-engineering", "stop adding features", "surgical fix".