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Found 108 Skills
Unity 6 lighting and visual effects guide. Use when working with lights, baked/realtime/mixed lighting, light probes, reflection probes, Adaptive Probe Volumes (APV), global illumination, Particle System, VFX Graph, or post-processing effects. Based on Unity 6.3 LTS documentation.
Generate a single continuous cinematic shot video — no cuts, one seamless flowing scene with dramatic lighting and motion.
Use this skill whenever the user asks to create, improve, audit, or split prompts for AI video generators (Seedance, Kling, Veo, Runway, Luma, Pika, Sora, any image-to-video system). The skill also covers storyboards, shot lists, director treatments, dynamic montage, multi-clip story structure, camera direction, lighting, blocking, pacing, character continuity, dialogue, and sound design. Trigger even when the user says things like "придумай сцену для видео", "разбей на склейки", "сделай раскадровку", "улучши промпт для Kling", "переведи сценарий в промпты", "как снять X в AI-видео", or shares a prompt and asks to fix it.
Expert blueprint for horror games including tension pacing (sawtooth wave: buildup/peak/relief), Director system (macro AI controlling pacing), sensory AI (vision/sound detection), sanity/stress systems (camera shake, audio distortion), lighting atmosphere (volumetric fog, dynamic shadows), and "dual brain" AI (cheating director + honest senses). Use for psychological horror, survival horror, or atmospheric games. Trigger keywords: horror_game, tension_pacing, director_system, sensory_perception, sanity_system, volumetric_fog, AI_reaction_time.
Essential framework for creating solid Veo 3 prompts. Use when constructing video prompts, validating prompt completeness, or teaching prompt structure. Defines 8 mandatory components (Subject, Setting, Action, Style/Genre, Camera/Composition, Lighting/Mood, Audio, Constraints) that every prompt must include for professional results.
Three.js performance optimization and best practices guidelines. Use when writing, reviewing, or optimizing Three.js code. Triggers on tasks involving 3D scenes, WebGL/WebGPU rendering, geometries, materials, textures, lighting, shaders, or TSL.
Three.js game development. Use for 3D web games, WebGL rendering, game mechanics, physics integration, character controllers, camera systems, lighting, animations, and interactive 3D experiences in the browser.
Generate professional fashion photography with models wearing products, including pose direction, styling, lighting, and composition for editorial and commercial use. Use for garment shoots, accessory photography, and high-end fashion content.
Verify whether an image or video is authentic, original and correctly captioned — provenance checks, error level analysis, noise and JPEG compression analysis, clone and copy-move detection, lighting and shadow consistency, C2PA Content Credentials, deepfake and AI-generation tells, and the honest limits of AI-detector tools. Use when fact-checking a photo or video, checking for a deepfake or AI-generated image, spotting manipulation, or testing whether footage is recycled or miscaptioned. Applies to KYC and onboarding fraud, insurance claim review, disinformation analysis, and evidence admissibility. Reference at useosint.com/skills/is-this-photo-real.
Unity lighting control. Use when users want to create or configure lights (Directional, Point, Spot, Area). Triggers: light, lighting, directional light, point light, spot light, shadows, intensity, 灯光, 光照, 阴影.
Generate on-brand marketing images via Codex's built-in image_generation tool. Trigger when user asks to: (a) create marketing assets (ad / logo / slide / product-mockup / scene / lighting-transform / LinkedIn-or-social carousel) for a specific brand, (b) extract or build a brand profile (DESIGN.md) from URL / Tailwind config / tokens.json / Figma Variables / CSS custom props / description / existing brand asset, (c) maintain on-brand consistency across multiple image jobs for the same brand. Do NOT trigger for: UI code generation, frontend reference imagery (use imagegen-frontend-web instead), video generation, or general image editing without brand context.
React Three Fiber core setup, Canvas configuration, scene hierarchy, camera systems, lighting, render loop, and React integration patterns. Use when setting up a new R3F project, configuring the Canvas component, managing scene structure, or understanding the declarative Three.js-in-React paradigm. The foundational skill that all other R3F skills depend on.