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Found 299 Skills
Design data architecture at enterprise and solution levels. Cover data mesh, lakehouse, governance, domain-driven design, conceptual/logical/physical data modeling, platform selection, and compliance frameworks. Produce ADRs, data model diagrams, platform comparison matrices, and governance policy templates. Triggers on "design data platform", "choose data warehouse", "data mesh", "lakehouse architecture", "data governance", "data modeling", "platform selection", "data architecture decision", "compliance framework", or "data strategy". For applied AI solution architecture (RAG data plane, embeddings, vector stores in commercial or enterprise products), use applied-ai-architect-commercial-enterprise. For dbt analytics layers and mart delivery, use analytics-data-engineer—not data-architect.
Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.
Comprehensive guide and toolkit for creating advanced LINE Flex Messages with complex layouts, video integration, and implementing reliable API retry mechanisms with X-Line-Retry-Key. Use when creating sophisticated Bot UIs, handling high-load messaging, or designing robust communication layers for LINE.
Implements Syncfusion Flutter Maps (SfMaps) for interactive geographical data visualization in Flutter apps. Use when working with shape layers, tile layers, choropleth maps, or map markers and overlays. This skill covers GeoJSON rendering, OpenStreetMap/Bing Maps integration, bubbles, legends, tooltips, zoom and pan, and spatial data visualization.
Analyzes and optimizes application performance across frontend, backend, and database layers. Use when diagnosing slowness, improving load times, optimizing queries, reducing bundle size, or when asked about performance issues.
End-to-end retail ETL pipeline using PySpark, SQL Server, and Medallion Architecture (Bronze/Silver/Gold layers) for data warehousing
Build and edit tile-based 2D levels in Godot 4.3+ with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from code (set_cell, get_cell_tile_data, local_to_map). Use when working with TileMapLayer nodes, .tres TileSets, autotiling, or migrating a deprecated TileMap node to TileMapLayer.
Use Godot 4.x physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies).
Set up 3D physics in Unity 6: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnter/OnTriggerEnter, tuning collision layers, casting rays, or when the user mentions Unity physics, AddForce, isKinematic, or linearVelocity.
Read this skill to write, generate, or add test code. Trigger when: (1) user asks to write, add, create, or generate tests of any kind (unit tests, integration tests, API tests, E2E tests, Playwright tests, Vitest tests); (2) user has code with missing or zero tests and wants coverage; (3) user just implemented a new service, endpoint, feature, or module and needs tests for it; (4) user refactored code and wants to verify nothing broke with tests; (5) user wants to improve or expand existing test coverage. This skill produces complete, pyramid-shaped test suites — reads the code, selects only the necessary layers (unit/integration/API/E2E), and generates every file needed (schema tests, service tests, factories, helpers, cleanup utilities, spec files) following strict Vitest and Playwright patterns. Skip this skill when debugging failing tests, asking how to use testing APIs or tools, explaining testing concepts, configuring test runners, reviewing existing test code, or migrating between test frameworks.
Forms have three layers of guidance: helper text below the input explains what to enter, placeholder shows the expected format, and validation confirms correctness. Real-time validation for complex inputs. Submit enables only when the form is valid. Use when designing or reviewing any form, input field, or data entry UI.
Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.