Loading...
Loading...
Found 31 Skills
Generate a unit testing framework for Qt projects. Includes complete dependencies, sub-Agents, and fixed scripts to generate the autotests testing framework with one click.
Cross-compilation with GCC skill for embedded and multi-architecture targets. Use when setting up cross-gcc toolchains, configuring sysroots, building for ARM/AArch64/RISC-V/MIPS from an x86-64 host, troubleshooting wrong-architecture errors, or running cross-compiled binaries under QEMU. Activates on queries about cross-compilation triplets, sysroot, pkg-config for cross builds, embedded toolchains, or Yocto/Buildroot integration.
Provides comprehensive guidance for Cocos2d-x v4 game engine including scene graph, nodes, sprites, actions, animations, physics, rendering, shaders, and platform deployment. Use when the user asks about Cocos2d-x, needs to create games, implement game features, set up development environments, or deploy games to multiple platforms.
Build Holoscan SDK from source via the in-tree ./run script. Use only when published packages don't meet the user's needs.
Expert-level C++ development with modern C++20/23, STL, memory management, and performance
Build acceleration skill for C/C++ projects. Use when reducing compilation times with ccache, sccache, distcc, unity builds, precompiled headers, split DWARF, or IWYU. Covers caching strategies, distributed compilation, link time reduction, and diagnosing build bottlenecks. Activates on queries about slow builds, ccache, sccache, precompiled headers, unity builds, split-DWARF, or reducing C++ compile times.
Build OBS Studio plugins for Windows using MSVC or MinGW. Covers Visual Studio setup, .def file exports, Windows linking (ws2_32, comctl32), platform-specific sources, and DLL verification. Use when building OBS plugins natively on Windows or troubleshooting Windows builds.