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Found 154 Skills
Creates and maintains Sorcha blueprint JSON templates and workflow definitions. Use when: Building new blueprints, creating template JSON files, defining participants/actions/routes/schemas, configuring cycle detection, or troubleshooting blueprint publishing.
Use when user requests Home Assistant YAML automations, blueprints, scripts, or config. MANDATORY: First response must be clarifying questions, NEVER code. NOT for: Node-RED flows (use node-red skill), device firmware (use esphome skill).
Write a blueprint (plan file) for a multi-step task (Step 3 of /task). Runs one brainstorming round then writes ai-workspace/plans/<name>.md from TEMPLATE.md. Skipped for one-sentence scope. Does NOT review — that is /review (Step 4).
Generate or update CLAUDE.md from blueprint artifacts. Use when adding team instructions, converting inline content to @imports, or setting up CLAUDE.local.md.
Provision Microsoft Entra Agent Identity Blueprints, BlueprintPrincipals, and per-instance Agent Identities via Microsoft Graph, and configure OAuth 2.0 token exchange (fmi_path, OBO, cross-tenant) including the Microsoft Entra SDK for AgentID sidecar. USE FOR: Agent Identity Blueprint, BlueprintPrincipal, agent OAuth, fmi_path token exchange, agent OBO, Workload Identity Federation for agents, polyglot agent auth, Microsoft.Identity.Web.AgentIdentities. DO NOT USE FOR: standard Entra app registration (use entra-app-registration), Azure RBAC (use azure-rbac), Microsoft Foundry agent authoring (use microsoft-foundry).
Raw mechanical interfaces fusing Swiss typographic print with military terminal aesthetics. Rigid grids, extreme type scale contrast, utilitarian color, analog degradation effects. For data-heavy dashboards, portfolios, or editorial sites that need to feel like declassified blueprints.
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.
Comprehensive technology stack blueprint generator that analyzes codebases to create detailed architectural documentation. Automatically detects technology stacks, programming languages, and implementation patterns across multiple platforms (.NET, Java, JavaScript, React, Python). Generates configurable blueprints with version information, licensing details, usage patterns, coding conventions, and visual diagrams. Provides implementation-ready templates and maintains architectural consistency for guided development.
This skill initializes new software projects through a structured discovery, research, and documentation workflow. It should be used when the user wants to create/initialize a new project, start a new app, scaffold a new codebase, or plan a new software product. Triggered by requests like 'create a new project', 'initialize a new app', 'start a new project for X', 'I want to build X'. The skill does NOT generate code — it produces a project directory with comprehensive documentation (SPEC.md, STYLES.md, ROADMAP.md) that serves as the blueprint for implementation.
Expert blueprint for real-time strategy games including unit selection (drag box, shift-add), command systems (move, attack, gather), pathfinding (NavigationAgent2D with RVO avoidance), fog of war (SubViewport mask shader), resource economy (gather/build loop), and AI opponents (behavior trees, utility AI). Use for base-building RTS or tactical combat games. Trigger keywords: RTS, unit_selection, command_system, fog_of_war, pathfinding_RVO, resource_economy, command_queue.
Expert blueprint for visual novels (Doki Doki Literature Club, Phoenix Wright, Steins;Gate) focusing on branching narratives, dialogue systems, choice consequences, rollback mechanics, and persistent flags. Use when building story-driven, choice-based, or dating sim games. Keywords visual novel, dialogue system, branching narrative, typewriter effect, rollback, bbcode, RichTextLabel.