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Found 161 Skills
Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.
Skill B (Visionario) - Product Manager del Escuadrón BLAST. Experto en extraer la "North Star" del proyecto y crear Blueprints estratégicos. Usa este skill cuando necesites: definir la visión del producto, realizar entrevistas de descubrimiento, crear documentos gemini.md con la lógica del proyecto, o establecer objetivos claros.
Creates and maintains Sorcha blueprint JSON templates and workflow definitions. Use when: Building new blueprints, creating template JSON files, defining participants/actions/routes/schemas, configuring cycle detection, or troubleshooting blueprint publishing.
Control Unreal Engine 5 editor via HTTP commands. Spawn/delete/transform actors, manage blueprints, materials, animation blueprints, and any UObject property via reflection. Use when the user asks to create, modify, or query anything in UE5 editor, or mentions UE5, Unreal, actors, blueprints, levels, materials, animation, input, or characters.
Create and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle effects, NS_/NE_ assets, spawning a Niagara system at runtime, setting User parameters, or when the user mentions Niagara, VFX, or a particle system in Unreal.
Generate or update CLAUDE.md from blueprint artifacts. Use when adding team instructions, converting inline content to @imports, or setting up CLAUDE.local.md.
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.
Provision Microsoft Entra Agent Identity Blueprints, BlueprintPrincipals, and per-instance Agent Identities via Microsoft Graph, and configure OAuth 2.0 token exchange (fmi_path, OBO, cross-tenant) including the Microsoft Entra SDK for AgentID sidecar. USE FOR: Agent Identity Blueprint, BlueprintPrincipal, agent OAuth, fmi_path token exchange, agent OBO, Workload Identity Federation for agents, polyglot agent auth, Microsoft.Identity.Web.AgentIdentities. DO NOT USE FOR: standard Entra app registration (use entra-app-registration), Azure RBAC (use azure-rbac), Microsoft Foundry agent authoring (use microsoft-foundry).
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.
Raw mechanical interfaces fusing Swiss typographic print with military terminal aesthetics. Rigid grids, extreme type scale contrast, utilitarian color, analog degradation effects. For data-heavy dashboards, portfolios, or editorial sites that need to feel like declassified blueprints.
Expert knowledge for Azure Resource Manager development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when authoring Bicep/ARM templates, using template specs, deployment stacks, CI/CD pipelines, or ARM REST/CLI, and other Azure Resource Manager related development tasks. Not for Azure Policy (use azure-policy), Azure Resource Graph (use azure-resource-graph), Azure Portal (use azure-portal), Azure Blueprints (use azure-blueprints).
Use when creating an R modeling package that needs standardized preprocessing for formula, data frame, matrix, and recipe interfaces. Covers: mold() for training data preprocessing, forge() for prediction data validation, blueprints, model constructors, spruce functions for output formatting.