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Found 1,051 Skills
Use when creating educational content, explaining concepts through animation, or when teaching animation principles to students.
Use when animation involves depth, perspective, volume, or three-dimensional awareness—camera moves, character positioning, environmental interaction, or maintaining consistent spatial relationships.
Use when designing visual motion systems, creating animation specifications, or when a designer needs guidance on crafting beautiful, meaningful movement.
Use when implementing Disney's 12 animation principles in Adobe After Effects
Clone or update https://github.com/vibe-motion/threejs-earth and render the Three.js Earth route animation with Puppeteer frame capture. Use when users ask for 三维地球航线动画, Three.js Earth, 地球飞线, globe route animation, or exporting an Earth GIF/MP4/PNG sequence.
Manga-style video generator - specifically designed to produce animated videos in manga styles such as Japanese healing style, Chinese ink wash style, and American cartoon style. It comes with 8 built-in manga style templates, supports image-to-video generation, and creates high-quality manga animations with one click. Use this skill when you need to generate videos in manga, animation, or hand-drawn styles.
Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.
Generate React Native Reanimated animation code for React Native apps. Use when user asks to create, implement, or add animations in React Native — including transitions, gestures, scroll-linked effects, layout animations, layout transitions, entering/exiting animations, CSS animations, CSS transitions, shared element transitions, color animations, parallax, fade, slide, scale, spring, timing, decay, keyframes, worklets, accordion, bottom sheet, flip card, collapsing header, or any motion effect using react-native-reanimated. Also use for integrating react-native-gesture-handler with Reanimated, understanding worklets, animating between screens, testing animations with Jest, or checking which properties are animatable.
SpriteRendererComponent.SpriteRUID (world) and SpriteGUIRendererComponent.ImageRUID (UI) — native RUID type support (sprite / animationclip direct playback), thumbnail:// prefix for rendering avataritem / skeleton / animationclip as static thumbnail image, avatar item icon in inventory / shop / UI slot. Use when: assigning any RUID to a sprite renderer component, displaying an avatar item or resource as a thumbnail or icon, using animationclip directly in a renderer, rendering inventory item icons, displaying a thumbnail image in a world entity. Keywords: SpriteRUID, ImageRUID, thumbnail://, animationclip, RUID apply, RUID assign, thumbnail, item icon, sprite RUID, RUID to renderer
Create Hytale models and animations using Blockbench MCP tools. Use when working with Hytale character/prop formats, creating attachments, setting shading modes, using quads, or animating with visibility keyframes. Requires the Hytale Blockbench plugin to be installed.
Expert in real-time game animation systems including skeletal animation, blend trees, state machines, inverse kinematics, root motion, procedural animation, and animation retargeting. Specializes in creating fluid, responsive character animation that balances visual quality with performance constraints. Use when "animation system, state machine, blend tree, skeletal animation, inverse kinematics, IK system, root motion, animation blending, character animation, animator controller, motion matching, animation retargeting, foot IK, look at IK, aim offset, animation montage, animation notify, additive animation, animation layers, procedural animation, animation, game-dev, character, state-machine, unity, unreal, godot, skeletal, rigging, motion" mentioned.
Expert guidelines for implementing performant Lottie animations on the web