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Found 491 Skills
Generate cinematic 1080p iOS app teaser videos from real App Store screenshots, with a GPT-image-2 enhancement pass on each selected screen before generation. Output is a beat-driven cinematic teaser built from GPT-enhanced screenshots, ending with the brand logo/icon plus a deterministic `COMING SOON` overlay. Screens sourced from Pika MCP App Store fetch, a live website (auto-captured), user-supplied files, or URLs. Starts by sourcing real screens and brand assets before any generation. Triggers on: app sizzle, app teaser, app promo, iOS app promo video, app video, app product video, coming soon, seedance, motion graphics, make a promo for my app, make a video for [app], gpt enhance promo. NOT for: short-form consumer content like GRWM, vlogs, UGC, or non-app product ads (use content-video); app-sizzle is specifically for iOS app teaser videos sourced from App Store screens or real app UI.
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
Change ANYTHING inside a video — background, scene, lighting, outfit, weather, mood — from a free-form prompt, while keeping the EXACT original facial identity, motion, speech, audio AND closest supported output ratio. Edits the first frame with gpt-image-2, then propagates that look across the clip with Kling reference-video using the original clip as the identity anchor. Triggers: "change anything in my video", "edit my video with a prompt", "change the background of this video", "change my outfit in this clip", "restyle this video without changing the person", "put me on a beach", "make this video at night", "/fix-my-look".
Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.
Use when asked about "product-led growth", "PLG strategy", "self-serve growth", "freemium model", "free trial design", "product-led sales", "PQL", or "bottoms-up growth". Helps design and optimize product-led growth motions where the product drives acquisition, activation, and monetization. Based on frameworks from Elena Verna and Hila Qu.
Expert guidance for building Material 3 Expressive (M3E) Flutter apps. Use when implementing expressive motion, dynamic shapes, and premium components like FAB menus and toolbars.
Generate videos using ComfyUI with Wan 2.2, FramePack, or AnimateDiff. Handles image-to-video, text-to-video, talking heads, and motion-controlled animation. Use when creating any video content from character images or text descriptions.
Identify the best GTM motions and tools across 7 motion types: Inbound, Outbound, Paid Digital, Community, Partners, ABM, and PLG. Use when selecting marketing channels, choosing between inbound and outbound strategy, or planning cross-channel campaigns.
Build and audit Linear/Vercel/Notion-quality UI. Covers color systems, motion, progressive disclosure, keyboard-first design, layout architecture, surface elevation, information density, micro-interactions, and state handling. Use when building UI components, reviewing design quality, creating pages, or when the user asks for a design review.
Design for everyone by treating accessibility as a first-class design discipline, not a compliance checklist. Part of the Intent design strategy system. Covers WCAG 2.2 for designers, screen reader experience design, keyboard navigation, cognitive accessibility, motor accessibility, inclusive design beyond compliance, and accessibility testing methodology. Trigger on: accessibility, a11y, WCAG, screen reader, keyboard navigation, color contrast, alt text, focus management, touch targets, inclusive design, assistive technology, "is this accessible", "check accessibility", "design for everyone", "who are we excluding", ADA compliance, Section 508, EAA, reduced motion, or any question about whether all users can perceive, operate, understand, and benefit from the experience. One billion people worldwide have a disability. Everyone experiences situational impairment. Designing inclusively makes the experience better for everyone.
Use when prioritizing animation features, building motion roadmaps, or when a PM needs to understand the business value of animation principles.
Web design guidelines and standards by the Vercel engineering team. Covers layout, typography, color, motion, and accessibility for product UI.