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Found 1,627 Skills
This skill should be used when users want to run any workload on Hugging Face Jobs infrastructure. Covers UV scripts, Docker-based jobs, hardware selection, cost estimation, authentication with tokens, secrets management, timeout configuration, and result persistence. Designed for general-purpose compute workloads including data processing, inference, experiments, batch jobs, and any Python-based tasks. Should be invoked for tasks involving cloud compute, GPU workloads, or when users mention running jobs on Hugging Face infrastructure without local setup.
Tailwind CSS advanced design systems with design tokens and @theme configuration
AWS Bedrock AgentCore comprehensive expert for deploying and managing all AgentCore services. Use when working with Gateway, Runtime, Memory, Identity, or any AgentCore component. Covers MCP target deployment, credential management, schema optimization, runtime configuration, memory management, and identity services.
Tailwind CSS v4 fundamentals covering installation, CSS-first configuration, design systems, and 2025/2026 best practices
Transform legacy codebases into AI-ready projects with Claude Code configurations. Use when (1) analyzing old projects to generate AI coding configurations, (2) creating CLAUDE.md, skills, subagents, slash commands, hooks, or rules for existing projects, (3) user wants to enable vibe coding for a codebase, (4) onboarding new team members with AI-assisted development, (5) user mentions "make project AI-ready", "generate Claude config", or "create coding standards for AI".
MongoDB document modeling, aggregation pipeline optimization, sharding strategies, replica set configuration, connection pool management, and indexing patterns. Use this skill for MongoDB-specific issues, NoSQL performance optimization, and schema design.
Generate game assets using AI image generation APIs (DALL-E, Replicate, fal.ai) and prepare them for Godot. Covers the full art pipeline from concept art and style guides to final sprites, sprite sheets, and import configuration. This skill should be used when creating game art, generating sprites, making tilesets, creating UI elements, or preparing assets for Godot import. Keywords: game assets, AI art, DALL-E, Replicate, fal.ai, sprite sheet, tileset, Godot, pixel art, character sprite, game art, texture, animation frames.
Expert Celery distributed task queue engineer specializing in async task processing, workflow orchestration, broker configuration (Redis/RabbitMQ), Celery Beat scheduling, and production monitoring. Deep expertise in task patterns (chains, groups, chords), retries, rate limiting, Flower monitoring, and security best practices. Use when designing distributed task systems, implementing background job processing, building workflow orchestration, or optimizing task queue performance.
Manage OpenClaw bot configuration - channels, agents, security, and autopilot settings
Master Maven and Gradle - build configuration, dependencies, plugins, CI/CD
Common style patterns, layer configurations, and recipes for typical mapping scenarios including restaurant finders, real estate, data visualization, navigation, and more. Use when implementing specific map use cases or looking for proven style patterns.
Expert-level Rust performance optimization guidelines for build profiles, allocation, synchronization, async/await, and I/O. This skill should be used when writing, reviewing, or optimizing Rust code for performance. Triggers on tasks involving slow Rust code, large binary size, long compile times, LTO configuration, release profile tuning, allocation reduction, clone avoidance, lock contention, BufReader/BufWriter, flamegraph analysis, async runtime issues, Tokio performance, spawn_blocking, parking_lot vs std sync, or any Rust performance investigation.