Loading...
Loading...
Found 512 Skills
Reusable component patterns for cards, sections, forms, and layouts with consistent prop interfaces and composition strategies. Use when creating new components, refactoring existing ones, or establishing component design patterns.
Rust event-driven system programming best practices for async runtimes, channels, sockets, terminals, and concurrency. This skill should be used when writing, reviewing, or refactoring Rust applications with async I/O, multi-threading, terminal interfaces, or network communication. Triggers on tasks involving tokio, async/await, channels, sockets, TTY handling, signals, and streaming I/O.
Enforces TheOne Studio Unity development standards including C# coding patterns, Unity architecture (VContainer/SignalBus and TheOne.DI/Publisher), and code review guidelines. Triggers when writing, reviewing, or refactoring Unity C# code, implementing features, setting up dependency injection, working with events, or reviewing code changes.
Complete QA, playtesting, and code quality team for game development. Use when evaluating player experience, fun factor, game feel, code quality, test coverage, refactoring, performance testing, or build validation. Covers playtesting methodologies, UX research, unit/integration/e2e testing, code review, linting, accessibility, and continuous quality assurance. Triggers on requests for testing, QA, playtesting, code review, refactoring, bug tracking, or quality validation.
Run OpenCode CLI for code generation, analysis, and development tasks. Uses OAuth authentication. Use for rapid prototyping, code refactoring, testing, and automation. Preferred for load balancing sub-agent work (35% weight).
Intershop Commerce Management (ICM) backend development best practices. This skill should be used when writing, reviewing, or refactoring ICM Java code to ensure optimal patterns for customization, performance, B2B features, security, testing, and maintainability. Triggers on tasks involving ICM cartridge development, REST API creation, business objects, pipelines, database operations, jobs, events, or search.
For the creation, review, refactoring, and presentation of .ipynb Notebooks (Jupyter / JupyterLab / Google Colab / VS Code). Covers engineered directory structures, efficient token processing, demonstration/sharing patterns, and reproducible workflows with uv/venv.
Multi-language code quality standards and review for TypeScript, Python, Go, and Rust. Enforces type safety, security, performance, and maintainability. Use when writing, reviewing, or refactoring code. Includes review process, checklist, and Python PEP 8 deep-dive.
Vue.js performance optimization guidelines for building fast, maintainable applications. This skill should be used when writing, reviewing, or refactoring Vue.js code to ensure optimal performance patterns. Triggers on tasks involving Vue components, reactivity, Composition API, state management, or performance improvements.
SpacetimeDB development best practices for TypeScript server modules and client SDK. This skill should be used when writing, reviewing, or refactoring SpacetimeDB code to ensure optimal patterns for real-time, multiplayer applications. Triggers on tasks involving SpacetimeDB modules, tables, reducers, subscriptions, or React integration.
Comprehensive codebase quality audit with parallel agent orchestration, GitHub issue creation, automated PR generation per issue, and PM-prioritized recommendations. Use for code review, refactoring audits, technical debt analysis, module quality assessment, or codebase health checks.
Identifies anti-patterns specific to amplihack philosophy. Use when reviewing code for quality issues or refactoring. Detects: over-abstraction, complex inheritance, large functions (>50 lines), tight coupling, missing __all__ exports. Provides specific fixes and explanations for each smell.