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Found 388 Skills
Generate videos from text prompts or animate static images using ModelsLab's v7 Video Fusion API. Supports text-to-video, image-to-video, video-to-video, lip-sync, and motion control with 40+ models including Seedance, Wan, Veo, Sora, Kling, and Hailuo.
Use this skill when configuring Neovim, writing Lua plugins, setting up keybindings, or optimizing the Vim editing workflow. Triggers on Neovim configuration, init.lua, lazy.nvim, LSP setup, telescope, treesitter, vim motions, keymaps, and any task requiring Vim or Neovim customization.
Modern web design trends, principles, and implementation patterns for 2024-2025. Use this skill when designing websites, creating interactive experiences, implementing design systems, ensuring accessibility, or building performance-first interfaces. Triggers on tasks involving modern design trends, micro-interactions, scrollytelling, bold minimalism, cursor UX, glassmorphism, accessibility compliance, performance optimization, or design system architecture. References animation skills (GSAP, Framer Motion, React Spring), 3D skills (Three.js, R3F, Babylon.js), and component libraries for implementation guidance.
Unity 6 animation system guide. Use when working with Animator Controllers, animation state machines, blend trees, animation clips, Avatar system, humanoid rigs, root motion, animation events, Timeline, or Cinemachine. Based on Unity 6.3 LTS documentation.
Use this skill when working with character movement, CharacterMovementComponent, CMC, movement modes, walking, falling, swimming, flying, custom movement, network prediction, FSavedMove, root motion, floor detection, step-up, or character physics. Also use for 'PhysWalking', 'PhysCustom', 'LaunchCharacter', 'WalkableFloor', or 'movement replication'. See references/ for CMC extension patterns and movement pipeline details.
Create generative art using p5.js with seeded randomness so every render is reproducible. Useful for procedural posters, motion-style stills, and artistic frame studies.
Create a dynamic product showcase with explosive ingredient arrangements, followed by a realistic motion animation.
Generate a single continuous cinematic shot video — no cuts, one seamless flowing scene with dramatic lighting and motion.
GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.
Use when writing or reviewing Jetpack Compose motion: visibility enter/exit, animating one property toward a target, color or size transitions, multiple properties from one state, switching composable content, or choosing between AnimatedVisibility, animate*AsState, rememberTransition, AnimatedContent, and Crossfade.
Create AI videos with HyperFrames in Hermes using HTML, CSS, and JavaScript compositions, then validate and render them to MP4. Use for short video intros, cinematic trailers, product promos, subtitle animations, HUD/tech visuals, web-to-video work, and motion graphics.
Expert in photorealistic and stylized VR avatar systems for Apple Vision Pro, Meta Quest, and cross-platform metaverse. Specializes in facial tracking (52+ blend shapes), subsurface scattering, Persona-style generation, Photon networking, and real-time LOD. Activate on 'VR avatar', 'Vision Pro Persona', 'Meta avatar', 'facial tracking', 'blend shapes', 'avatar networking', 'photorealistic avatar'. NOT for 2D profile pictures (use image generation), non-VR game characters (use game engine tools), static 3D models (use modeling tools), or motion capture hardware setup.