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Found 552 Skills
Review and improve HelixDB query performance and query shape. Use when the task is to optimize a slow Helix query, improve anchor choice, tighten index usage, reduce traversal breadth, slim projections, fix BM25 or vector search scope, or decide between stored and dynamic routes.
Analyze and transform messy, prototype, overgrown, slop-prone, or hard-to-maintain software repositories into maintainable product-shaped codebases while preserving existing product behavior. Use when the user asks to antislop a codebase, clean up a messy repo, run a maintainability migration, write a refactor plan, modernize structure, improve TypeScript/type boundaries, harden tests, reduce large files, clean architecture, coordinate subagent-driven refactors, or produce a final migration audit/report/microsite. Do not use for broader production-readiness specialties such as security audits, observability/logging programs, compliance hardening, SRE/runbook work, or reliability engineering unless the user explicitly scopes those as part of the maintainability refactor.
Build, explain, and modify @react-three/start apps that use file-based React Three Fiber scene and DOM composition. Use when working in a react-three-start project, when the user mentions @react-three/start, react-three-start, R3F app structure, .scene.tsx/.dom.tsx files, Scene/Dom slots, wrappers, start.config.ts, or the react-three-start/r3s CLI.
Diagnostic guide for active Prometheus cardinality problems — slow queries, OOMing Prometheus, high Grafana Cloud Active Series or DPM bills, "too many samples" ingest errors, series churn, or rapid memory growth. Walks through tsdb status endpoints, per-metric and per-label drill-downs, common-culprit galleries, and remediation paths. Use when the user is *currently experiencing* a cardinality fire. For preventing cardinality issues at the source, route to prometheus-label-strategy. For post-ingest aggregation, route to adaptive-metrics. For DPM-specific analysis, route to dpm-finder.
Implement 2D kinematic character movement in Godot 4.x with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. Use when coding a 2D player or enemy controller, a platformer or top-down character, or fixing move_and_slide()/ is_on_floor() behavior in a .tscn with a CharacterBody2D.
Design save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave. Engine-neutral. Use when the user mentions save system, save/load, game state persistence, save slots, autosave, save file corruption, or migrating old saves to a new version.
Use when app feels slow, memory grows over time, battery drains fast, or you want to profile proactively - decision trees to choose the right Instruments tool, deep workflows for Time Profiler/Allocations/Core Data, and pressure scenarios for misinterpreting results
Detects and removes AI writing patterns from text. Use when polishing drafts, cleaning AI-generated content, or ensuring writing sounds authentically human. Invoke with "run through slop detector", "clean this up", or "remove AI fingerprints".
Optimize React apps for 60fps performance. Implements memoization, virtualization, code splitting, bundle optimization. Use for slow renders, large lists, bundle bloat. Activate on "React performance", "slow render", "useMemo", "bundle size", "virtualization". NOT for backend optimization, non-React frameworks, or premature optimization.
Use when animation runs slow, janky, or causes frame drops
Expert blueprint for inventory systems (Diablo, Resident Evil, Minecraft) covering slot-based containers, stacking logic, weight limits, equipment systems, and drag-drop UI. Use when building RPG inventories, survival item management, or loot systems. Keywords inventory, slot, stack, equipment, crafting, item, Resource, drag-drop.
Removes AI-generated code slop from git diffs to maintain code quality