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Found 3,733 Skills
Create and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle effects, NS_/NE_ assets, spawning a Niagara system at runtime, setting User parameters, or when the user mentions Niagara, VFX, or a particle system in Unreal.
Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.
Structure a Godot 4.x project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime, navigate the tree safely, and register autoload singletons. Use when designing .tscn scenes, deciding how to split nodes, spawning instances with instantiate(), wiring autoloads, or fixing "node not found"/freed-node errors in a Godot project.
Build a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building. Use for a survival or crafting/base-building game.
Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.
Play and mix audio in Godot 4.x: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat.
Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game feel, juice, "make it feel good/punchy", screen shake, hit stop, screen freeze, easing, squash and stretch, impact frames, or feedback/polish on hits, jumps, pickups, and deaths.
Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.
Catalyst pricing — free tier limits, pay-as-you-go rates, GB-seconds calculation, and cost estimation for functions, storage, and other services. Trigger on 'pricing', 'cost', 'free tier', 'how much does Catalyst cost', 'GB-seconds', 'billing', or 'will this be free'.
Catalyst SmartBrowz — browser automation and document generation service. Includes Headless (connect to remote Chrome/Firefox with Puppeteer/Playwright/Selenium), Browser Logic (serverless functions for browser tasks in Java/Node.js), PDF & Screenshot (generate visual documents from HTML/URL/Template), Templates (design dynamic content templates), Browser Grid (parallel headless browsers with auto-scaling, Early Access), and Dataverse (data scraping APIs). Trigger on 'SmartBrowz', 'headless browser', 'Headless Browser', 'Puppeteer', 'Selenium', 'Playwright', 'Browser Logic', 'PDF generation', 'screenshot', 'PDF/Screenshot generation', 'PDF & Screenshot', 'browser automation', 'Browser Grid', or 'web scraping'. Console + SDK (Java/Node.js/Python for PDF/Screenshot + Browser Grid) + CLI (for Browser Logic functions).
Catalyst AppSail — persistent backend PaaS with managed runtimes (Node.js, Java, Python) and custom Docker containers. Trigger on 'AppSail', 'persistent server', 'Docker on Catalyst', 'X_ZOHO_CATALYST_LISTEN_PORT', or 'long-running process on Catalyst'. Do NOT use for stateless request/response handlers, event-driven functions, or scheduled jobs — use catalyst-functions instead.
Core Catalyst project setup — directory structure, environments, CLI commands, and all Catalyst IDs (Project ID, ZAID, Table ID, Segment ID, Org ID). Trigger on 'start a Catalyst project', 'what is .catalystrc', 'where do I find my Table ID', 'difference between Development and Production', or any Catalyst ID or CLI question.