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Found 3,352 Skills
Create a complete SPEC from scratch through an exhaustive requirements interview before any planning or implementation. Use this skill whenever the user asks to create, define, clarify, scope, or write a spec/SPEC/PRD/requirements document from an idea, especially when they want to avoid assumptions, start at "step zero," or prepare input for later planning workflows. This skill must question goals, requirements, constraints, edge cases, business rules, and acceptance criteria before drafting the final spec.
Redis client and connection guidance covering connection pooling, multiplexing, pipelining, client-side caching with RESP3, avoiding slow commands (KEYS, SMEMBERS, HGETALL), and tuning socket timeouts. Use when configuring a Redis client (redis-py, Jedis, Lettuce, NRedisStack), batching commands for throughput, eliminating per-request connection creation, iterating large keyspaces with SCAN, enabling client-side caching for read-heavy workloads, or setting connect and read timeouts.
Help developers integrate Chainlink VRF into smart contracts. Use for consumer contract generation with VRFConsumerBaseV2Plus, subscription setup and funding (LINK or native), keyHash and gas lane selection, coordinator address lookup and debugging VRF integrations. Trigger on any mention of VRF, verifiable randomness, on-chain random number generation, requestRandomWords, fulfillRandomWords, VRF subscription, VRF coordinator, keyHash, or provably fair randomness in a smart contract, even if the user does not say 'VRF' explicitly.
Build and interact with Elephant Agent, a self-evolving personal AI that grows a Personal Model and manages long-running Paths
Chinese translation of Google's Agentic Design Patterns book - 21 core AI agent patterns with examples
Build and deploy autonomous AI agents with CowAgent - planning, memory, knowledge base, skills, and multi-channel support
Interact with Jupiter Lend Protocol. Read-only SDK (@jup-ag/lend-read) for querying liquidity pools, lending markets (jlTokens), and vaults. Write SDK (@jup-ag/lend) for lending (deposit/withdraw) and vault operations (deposit collateral, borrow, repay, manage positions).
Automatically monitors OKX Flash Earn, Fixed Earn and Flexible Earn opportunities, sends push notifications, and guides subscription. 自动监控 OKX 闪赚、定期和活期赚币机会,推送通知并引导申购。Use when user says: 有闪赚通知我, 监控赚币, monitor earn, notify me about earn, 定时检查理财, 执行 earn-hunter 扫描, earn-hunter scan, 活期年化高了通知我, 监控活期.
Use this skill for OKX Outcomes markets (YES/NO event contracts, formerly OKX Predictions) via the okx-outcomes binary. Triggers: 'list prediction events', '预测市场', 'event detail', 'place prediction order', '预测下单', 'buy YES', 'buy NO', '撤单 预测', 'split xp', '拆分 xp', 'merge YES NO', '赎回 预测', 'prediction positions', '预测持仓', 'live prediction price', '预测行情', 'OHLCV candles', 'K线', 'CTF', 'polymarket'. Auth: OAuth sign-in via 'okx outcomes auth login'; writes need a signing key configured by 'okx outcomes setup'. Do NOT use for OKX CEX event contracts (use okx-cex-trade event), spot/swap/futures (okx-cex-trade), crypto market data (okx-cex-market), or CEX portfolio (okx-cex-portfolio). Namespace required: account: balance/positions/order/orders/trades; clob: price/prices/midpoint/midpoints/spread/spreads/book/books; data: events/event/event-markets/market/trending/ticker/candles; ctf: split/merge/redeem; wallet: show; auth: login/refresh/status; setup: status/region/bind.
Turn the working tree into logical, atomic Conventional Commits — classify uncommitted files as in-scope vs out-of-scope against the branch's merge base, show a staging plan, and create one commit per coherent unit (type + optional scope + British-English body; `!` / `BREAKING CHANGE:` for breaking changes). Never `git add -A`; files that look like they belong to another branch/worktree are never staged silently. Use when asked to commit uncommitted work, tidy WIP into atomic commits, or as the commit step inside a ship flow (e.g. `/send-it`). It commits only — no push, PR, changelog, or Linear writeback.
Write Unity 6 C# gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject and component access, coroutines, and Inspector serialization. Use when creating or editing .cs scripts in a Unity project, or when the user mentions MonoBehaviour, Start/Update, GetComponent, SerializeField, coroutines, or "Unity script".
Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder.