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Found 840 Skills
Kysely type-safe SQL query builder - End-to-end type safety from schema to queries, migrations, transactions, plugins
Comprehensive Alembic database migration management for customer support systems
Comprehensive Prisma ORM development guidelines with TypeScript, schema design, migrations, and best practices.
Entity Framework Core best practices including NoTracking by default, query splitting for navigation collections, migration management, dedicated migration services, and common pitfalls to avoid.
Execute Laravel plans in small batches with checkpoints—TDD first, migrations safe, queues verified, and quality gates enforced
Governs the evolution of public APIs. Detects breaking changes, manages deprecation cycles, and generates migration guides for clients.
Patterns for Atlas database schema management covering HCL/SQL schema definitions, versioned and declarative migrations, linting analyzers, testing, and project configuration. Use when working with atlas.hcl, .hcl schema files, Atlas CLI commands, or database migrations.
Unified management of SVG icons in React TypeScript projects; supports icon component encapsulation, naming conventions, and migration guidance; applicable to scenarios such as project icon refactoring, new project icon specification formulation, and icon maintenance optimization
Run database migrations in Medusa
Generate database migrations for a Medusa module
Database design and migration patterns for Alembic migrations, schema design (SQL/NoSQL), and database versioning. Use when creating migrations, designing schemas, normalizing data, managing database versions, or handling schema drift.
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control scheme adaptations. Use when porting 2D projects to 3D or adding 3D elements. Trigger keywords: CharacterBody2D to CharacterBody3D, Area2D to Area3D, Camera2D to Camera3D, Vector2 to Vector3, collision_layer migration, sprite to MeshInstance3D, 2D to 3D conversion.