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Found 448 Skills
Guide for building Apple-platform applications with Apollo iOS, the strongly-typed GraphQL client for Swift. Use this skill when: (1) adding Apollo iOS to a Swift Package Manager or Xcode project, (2) configuring `apollo-codegen-config.json` and running code generation, (3) configuring an `ApolloClient` with auth, interceptors, and caching, (4) writing queries, mutations, or subscriptions from SwiftUI views, (5) writing tests against generated operation mocks.
Native Swift and Metal specialist building high-performance 3D rendering systems and spatial computing experiences for macOS and Vision Pro
Govern inline documentation coverage and comment quality in repo-owned source files. Use when Codex needs to audit or fix file headers, type docs, function or method contract docs, non-obvious inline comments, generated-file exclusions, or repo documentation rules for TypeScript, JavaScript, and Swift projects, including setting up a reusable docs/rules policy in a project-agnostic way.
Writes and reviews Swift App Intents code that exposes app actions and data to Siri, Shortcuts, Spotlight, widgets, Control Center, and Apple Intelligence. Use when adding AppIntent, AppEntity, OpenIntent, AppShortcutsProvider, EntityQuery, Focus Filters, AssistantEntity/AssistantIntent schemas, or when wiring SwiftData/networked data into intents.
3D chart visualization with Swift Charts using Chart3D, SurfacePlot, interactive pose control, and surface styling. Use when creating 3D data visualizations.
Build a custom cmux sidebar from a plain-language request. Use when the user asks for a custom sidebar, a sidebar that shows their workspaces/tabs/PRs/clock, a vibe-coded sidebar, or anything involving files in ~/.config/cmux/sidebars/. Covers authoring the interpreted SwiftUI-style file, enabling the beta flag, selecting it, and iterating with hot reload.
Automatically discover mobile development skills when working with iOS, Android, Swift, SwiftUI, React Native, mobile development, SwiftData, or app development. Activates for mobile development tasks.
Use when working with SceneKit 3D scenes, migrating SceneKit to RealityKit, or maintaining legacy SceneKit code. Covers scene graph, materials, physics, animation, SwiftUI bridge, migration decision tree.
Use when implementing alarm functionality, scheduling wake alarms, or integrating AlarmKit with Live Activities. Covers AlarmKit authorization, alarm configuration, SwiftUI views, and Live Activity integration.
Use when reviewing or generating Swift code for modern idiom correctness — catches outdated APIs, pre-Swift 5.5 patterns, and Foundation legacy usage that Claude defaults to
Non-glass SwiftUI APIs from WWDC 2025 (iOS 26, macOS 26, visionOS 26). Covers @Animatable macro, TextEditor with AttributedString/AttributedTextSelection/AttributedTextFormattingDefinition, FindContext, WebView/WebPage, UIHostingSceneDelegate, ToolbarSpacer, Slider ticks, windowResizeAnchor, dragContainer, draggable(containerItemID:), scrollEdgeEffectStyle, tabBarMinimizeBehavior. Use when building rich text editors, embedding web content, bridging UIKit scenes to SwiftUI, or configuring scroll edge effects and tab bar minimization. DO NOT use for Liquid Glass design patterns (use apple-liquid-glass-design), general Swift or pre-iOS 26 SwiftUI (use swiftui-ui-patterns).
Bootstrap new Swift Package Manager repositories with consistent defaults, generated AGENTS guidance, validation, and customizable bootstrap settings. Use when creating a new Swift package, choosing platform or version presets, scaffolding its initial structure, or maintaining this skill's bootstrap defaults.