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Found 324 Skills
Use when optimizing a Roblox game for better frame rates, reducing lag, improving server or client performance, diagnosing FPS drops, handling large worlds, or when asked about streaming, draw calls, object pooling, LOD, MicroProfiler, or expensive loop operations.
Use when working on or reviewing session execution, command handling, shell state, FIFO-based streaming, or stdout/stderr separation. Relevant for session.ts, command handlers, exec/execStream, or anything involving shell process management. (project)
Store and serve files via Storage; set visibility, generate URLs, and handle streaming safely
Text-to-speech (TTS) and speech-to-text (STT) via Together AI. TTS models include Orpheus, Kokoro, Cartesia Sonic, Rime, MiniMax with REST, streaming, and WebSocket support. STT models include Whisper and Voxtral. Use when users need voice synthesis, audio generation, speech recognition, transcription, TTS, STT, or real-time voice applications.
Guidance for picking photos/videos, capturing from camera, multi-select (.NET 10), MediaPickerOptions, platform permissions, and FileResult handling in .NET MAUI. USE FOR: "pick photo", "capture photo", "take picture", "pick video", "camera capture", "MediaPicker", "photo gallery", "image picker", "multi-select photos", "MediaPickerOptions". DO NOT USE FOR: general file picking (use maui-file-handling), image display or optimization (use maui-performance), or camera streaming (use maui-platform-invoke).
Video/audio/image processing with FFmpeg and ImageMagick. Tools: FFmpeg (video/audio), ImageMagick (images). Capabilities: format conversion, encoding (H.264/H.265/VP9/AV1), streaming (HLS/DASH), filters, effects, thumbnails, watermarks, batch processing, hardware acceleration (NVENC/QSV). Actions: convert, encode, resize, crop, compress, extract, merge, stream, transcode media. Keywords: FFmpeg, ImageMagick, video encoding, audio extraction, image resize, thumbnail, watermark, HLS, DASH, H.264, H.265, VP9, AV1, codec, bitrate, framerate, resolution, aspect ratio, filter, overlay, concat, trim, fade, batch processing. Use when: converting video/audio formats, encoding with specific codecs, generating thumbnails, creating streaming manifests, extracting audio from video, batch processing images, adding watermarks, optimizing file sizes.
Implement or modify Ruby code that uses the claude-agent-sdk gem, including query() one-shot calls, Client-based interactive sessions, streaming input, option configuration, tools/permissions, hooks, SDK MCP servers, structured output, budgets, sandboxing, session resumption, Rails integration, and error handling.
Configuration guide of WSO2 Open Banking Accelerator on WSO2 Identity Server and optionally WSO2 API Manager and Streaming Integrator. Covers zip extraction, wso2update, MySQL config, merge/configure scripts, certificate exchange, and server startup checks.
Full-stack React framework powered by TanStack Router with SSR, streaming, server functions, and deployment to any hosting provider.
Essential CloudBase (TCB, Tencent CloudBase, 云开发, 微信云开发) development guidelines. MUST read when working with CloudBase projects, developing web apps, mini programs, backend services, fullstack development, static deployment, cloud functions, mysql/nosql database, authentication, cloud storage, web search or AI(LLM streaming) using CloudBase platform. Great supabase alternative.
Use when running live streaming campaigns on Xiaohongshu, selling products through live commerce, hosting live events, or using live streaming for brand promotion and engagement
End-to-end Radius Network development playbook. Stablecoin-native EVM with sub-second finality and 2.8M+ TPS. Uses plain viem (defineChain, createPublicClient, createWalletClient) for all TypeScript integration. wagmi for React wallet integration. Foundry for smart contract development and testing. Covers micropayment patterns (pay-per-visit content, real-time API metering, streaming payments), x402 protocol integration, stablecoin-native fees via Turnstile, ERC-20 operations, event watching, production gotchas, and EVM compatibility differences from Ethereum.