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Found 1,153 Skills
Generate EventSettings metadata to enable or disable Platform Tracing (TraceSpanEvent publishing) in Event Monitoring. Use this skill for any EventSettings enablePlatformTracing metadata work. TRIGGER when: user mentions Platform Tracing, TraceSpanEvent, enable tracing in Event Monitoring Settings, event monitoring tracing toggle, enablePlatformTracing, .settings-meta.xml for Event settings tracing, turn on trace span events, or stop publishing trace spans. DO NOT TRIGGER when: user wants Agentforce agent tracing to Data Cloud (use platform-tracing-agentforce-configure), wants Event Log Files or ELF generation, wants Change Data Capture (use integration-eventing-cdc-configure), or wants ManagedEventSubscription (use integration-eventing-subscription-configure).
Use this skill when implementing game programming patterns - state machines for character/AI behavior, object pooling for performance-critical spawning, event systems for decoupled game communication, or the command pattern for input handling, undo/redo, and replays. Triggers on game architecture, game loop design, entity management, finite state machines, object pools, observer/event bus, command queues, and gameplay programming patterns.
Implements Syncfusion Flutter Spark Charts (SfSparkLineChart, SfSparkAreaChart, SfSparkBarChart, SfSparkWinLossChart) for compact, lightweight data visualization. Use when working with micro charts, sparklines, KPI indicators, or inline trend charts in Flutter dashboards. This skill covers chart configuration, data binding, markers, tooltips, and trackball for all four spark chart types.
World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.
Relentlessly critiques code against classic software engineering principles (SOLID, separation of concerns) to prevent "clever process shenanigans" and spaghetti code. Use before finalizing a feature or opening a PR.
Generate headcount, attrition, diversity, or org health reports. Use when pulling a headcount snapshot for leadership, analyzing turnover trends by team, preparing diversity representation metrics, or assessing span of control and flight risk across the org.
Implements Syncfusion Flutter Maps (SfMaps) for interactive geographical data visualization in Flutter apps. Use when working with shape layers, tile layers, choropleth maps, or map markers and overlays. This skill covers GeoJSON rendering, OpenStreetMap/Bing Maps integration, bubbles, legends, tooltips, zoom and pan, and spatial data visualization.
Split a large ***plain module into smaller modules grouped by logical domain. The resulting modules are connected via a requires chain so that functionality is 100% preserved. Use when a module has grown too large and its functional specs span multiple distinct concerns that would be clearer as separate modules.
Computational pathology toolkit for analyzing whole-slide images (WSI) and multiparametric imaging data. Use this skill when working with histopathology slides, H&E stained images, multiplex immunofluorescence (CODEX, Vectra), spatial proteomics, nucleus detection/segmentation, tissue graph construction, or training ML models on pathology data. Supports 160+ slide formats including Aperio SVS, NDPI, DICOM, OME-TIFF for digital pathology workflows.
Databricks SQL query optimizer: analyzes a slow SQL query, rewrites it for speed using SQL-level optimizations only, validates byte-for-byte result equivalence, and benchmarks both versions with statistical significance testing. Use this skill whenever the user wants to optimize, speed up, tune, or benchmark a SQL query on Databricks. Trigger on: "/databricks-sql-autotuner", "optimize this SQL", "make this query faster", "tune my Databricks query", "benchmark SQL on Databricks", "speed up this spark SQL", "SQL performance on Databricks", "EXPLAIN this query", "why is my query slow on Databricks", "SQL query optimization Databricks", or whenever a user pastes a SQL query and mentions performance, slowness, or runtime.
Query Logfire telemetry data — traces, logs, spans, and metrics. Use this skill when the user asks to "query logfire", "search traces", "find logs", "query data", "search spans", "look up errors in logfire", "get metrics from logfire", "analyze telemetry", or wants to add Logfire querying capabilities to their code. Also use when the user wants to explore OpenTelemetry data, investigate production issues by querying, or build dashboards/reports from Logfire data.
Visualize interior design transformations using each::sense AI. Redesign rooms, change styles, update color schemes, and preview renovations from photos of your existing spaces.