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Found 299 Skills
Turn a finished dimensional drawing sheet into a ~10 s Apple-style motion film — lines draw themselves in, the camera pulls back, layers lift into an exploded view, the full sheet resolves. Use after the dimensional-drawing skill, or when asked to animate a spec sheet or anatomy drawing.
Refactor Nuxt.js/Vue code to improve maintainability, readability, and adherence to best practices. Identifies and fixes DRY violations, oversized components, deep nesting, SRP violations, data fetching anti-patterns with useFetch/useAsyncData/$fetch, poor composable organization, and mixed business/presentation logic. Applies Nuxt 3 patterns including auto-imports, proper data fetching, single-responsibility composables, TypeScript integration, runtime config, Nitro server routes, Nuxt Layers, middleware patterns, Pinia state management, and performance optimizations.
Use when animating characters or objects in Blender through Python, a bouncing ball, walk or run cycle, jump, acting shot, lip sync, eye darts or facial animation, blocking in stepped keys, splining, polish, timing and spacing, arcs, overlap, squash and stretch, graph editor handles, slotted actions or NLA layers, staging a playblast, or when animation looks floaty, stiff, slides, pops, chatters, the subject is too small in frame, or a knee pops and needs an expert review.
Use when building or fixing an Unreal Engine 5 level or open world: World Partition, OFPA, Data Layers, Level Instances, Packed Level Actors, HLOD, landscape size, heightmap import or clipping, edit layers, terrain material rules, foliage and grass, a PCG forest or rock scatter, runtime GPU grass, Nanite and tessellation choices, modular kits, a river or village, streaming pop-in, cells not loading, landscape black spots, "PCG shows nothing in the editor", or a world too heavy to hand to lighting.
Decode a reference image or brief description into an editable halftone paper-collage specification. By default, use the Codex built-in `image_gen` to create brand-consistent stills and transparent layers, then use local FFmpeg or HyperFrames to produce a deterministic motion video that assembles piece by piece from an empty background. Use this when the user mentions halftone collage, paper collage, paper-cut collage, editorial collage, magazine collage, retro print collage, collage motion, collage animation, paper-cut animation, paper-piece assembly, layer-by-layer assembly, from nothing to something, elements flying in and assembling, stop-motion collage, stop-motion animation, Arcads style, reference-image breakdown, style breakdown, reverse-engineering a visual, “make it in this style,” “make something similar,” “generate collage stills,” “animate this image,” “make these elements assemble,” or “create a collage ad or collage explainer video.” English trigger semantics include editorial collage, halftone collage, paper collage, paper-cut motion, stop-motion graphic, assemble from empty, build-on motion, analyze this, break this down, reverse-engineer this look, generate the stills, animate this, and make these move. By default, do not invoke Arcads, Nano Banana, Seedance, or Kling. Enter an external generation path only when the user explicitly requests it and the corresponding connector is available.
Import or upload local HTML or project files into Figma, choose editable Design frames, runnable Code Layers or standalone Code (also known as Make), and repair imported previews. Use only when the user explicitly names editable Design layers, a runnable Code Layer, or a standalone Code/Make file, or supplies a Figma file key/link as the import destination. Generic code or code-component requests need output clarification before using this workflow.
Insecure deserialization exploitation across Java, PHP, .NET, Python, Node.js, and Ruby. Covers gadget chain construction with ysoserial/phpggc/ysoserial.net, ObjectInputStream and BinaryFormatter sink identification, pickle __reduce__ RCE, phar:// wrapper abuse, Jackson polymorphic typing, Json.NET TypeNameHandling, ViewState tampering, node-serialize IIFE injection, Ruby Marshal.load and YAML.load gadgets, framework-specific chains for Spring/Hibernate/Laravel/Symfony, modern attack surfaces including Kubernetes admission webhooks and message queue consumers, WAF bypass through encoding layers and content-type manipulation, and serialVersionUID/JMX/RMI vectors. Activate when the engagement involves deserialization sinks, serialized data in cookies or request bodies, gadget chain development, magic method abuse, ysoserial payload generation, or any review of marshalling and unmarshalling logic in target applications.
Time-of-Check / Time-of-Use (TOCTOU) race condition exploitation methodology across binary, kernel, filesystem, web, and container layers. Covers symbolic-link races (open/access/stat split), file-descriptor races, fopen/realpath traversal races, /proc and procfs races, FUSE-backed slow-fs races to widen the window, ptrace and signal races, kernel double-fetch / userspace pointer races, container/runc/symlink escape primitives, kubernetes admission/authz TOCTOU, web auth-vs-authz TOCTOU, JWT-claim TOCTOU at gateway vs service, payment/idempotency races, and modern race-amplification techniques (single-packet attack, slow loris, FUSE pause, cgroup freeze, scheduler shaping). Use when you've identified a 'check then act' pattern in code, when fuzzing for race conditions, or when exploiting concurrency bugs in privileged binaries / kernel / orchestrators.
Source-of-truth for driving Adobe Photoshop programmatically via UXP scripting (.psjs scripts using the DOM and batchPlay). Use whenever the user wants to automate, generate, edit, retouch, or inspect a Photoshop document — make a poster, social post, blog or cover image, banner, or graphic; add, style, move, or group layers, text, shapes, masks, and smart objects; place external images; apply non-destructive photo adjustments (curves, black and white, vignette, color grade); fill solid or gradient backgrounds; or batch-process and export. Covers how scripts run and trigger, the DOM/batchPlay API, sizing sense, and reading results back so an agent can verify its own work. Photoshop only — Lightroom uses a different stack.
Use this skill when using Groups or Containers in Phaser 4. Covers organizing game objects, object pooling, batch operations, and nested transforms with Containers. Triggers on: Group, Container, object pool, getFirstDead, children.
Reference skill for Zoom Apps SDK. Use after routing to an in-client app workflow when building web apps that run inside Zoom meetings, webinars, the main client, or Zoom Phone.