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Found 3,840 Skills
Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.
Create and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle effects, NS_/NE_ assets, spawning a Niagara system at runtime, setting User parameters, or when the user mentions Niagara, VFX, or a particle system in Unreal.
Use C#/.NET in Godot 4.x: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, GetNode<T>, and calling between C# and GDScript. Use when writing Godot game code in C# (.cs files, .csproj), needing the Godot .NET build, converting GDScript patterns to C#, or wiring Godot signals as C# events.
Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.
Catalyst NoSQL — key-value table store with typed items built via NoSQLItem builder. Partition key required. Trigger on 'NoSQL', 'nosql.table', 'insertItems', 'fetchItem', 'updateItems', 'deleteItems', 'queryTable', 'NoSQLItem', 'document storage', 'flexible schema', or 'Catalyst document database'. Do NOT use when you need SQL joins, ZCQL queries, or a fixed relational schema — use catalyst-datastore instead.
Catalyst SDKs — initialization patterns, service access, and method reference for Node.js, Web (browser), Python, Java, Android, iOS, and Flutter. Trigger on 'SDK', 'zcatalyst-sdk-node', 'Node.js SDK', 'Web SDK', 'Python SDK', 'Java SDK', 'Android SDK', 'iOS SDK', 'Flutter SDK', or 'initialize SDK'.
Catalyst AppSail — persistent backend PaaS with managed runtimes (Node.js, Java, Python) and custom Docker containers. Trigger on 'AppSail', 'persistent server', 'Docker on Catalyst', 'X_ZOHO_CATALYST_LISTEN_PORT', or 'long-running process on Catalyst'. Do NOT use for stateless request/response handlers, event-driven functions, or scheduled jobs — use catalyst-functions instead.
Display colorful ANSI art of the word "ultrathink". Use when the user says "ultrathink" or invokes /ultrathink.
Generate correct shadcn/Tailwind layouts by applying CSS mental models. This skill should be used when the user asks to 'create a shadcn layout', 'fix layout issues', 'debug CSS height problems', 'make scrolling work', or has issues with Tailwind flex/grid. Keywords: shadcn, Tailwind, layout, CSS, flex, grid, height, scroll, overflow.
Build Amazon Machine Images (AMIs) with Packer using the amazon-ebs builder. Use when creating custom AMIs for EC2 instances.
Reviews and edits copy to remove AI-generated patterns and make text sound natural. Use when editing drafts, reviewing copy, "humanize this", "make it less AI", "sounds too AI", "remove AI patterns", "edit my copy", "this sounds robotic", or when text feels machine-generated.
JavaScript micro-optimizations and performance patterns. Use when optimizing loops, array operations, caching, or DOM manipulation. Includes Set/Map usage, early returns, and memory-efficient patterns.