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Found 4,939 Skills
Generate Go repository port interfaces and implementations following GO modular architechture conventions (Gorm, PingoDB, OTEL tracing, Fx DI, ports architecture). Use when creating data access layers for entities in internal/modules/<module>/ including CRUD operations (Create, FindAll, FindByID, Update, Delete), custom queries, pagination, or transactions.
Expert-level Go development with Go 1.22+ features, concurrency, standard library, and production-grade best practices
Golden dataset lifecycle patterns for curation, versioning, quality validation, and CI integration. Use when building evaluation datasets, managing dataset versions, validating quality scores, or integrating golden tests into pipelines.
The functional options pattern for Go constructors and public APIs. Use when designing APIs with optional configuration, especially with 3+ parameters.
Expert blueprint for signal-driven architecture using "Signal Up, Call Down" pattern for loose coupling. Covers typed signals, signal chains, one-shot connections, and AutoLoad event buses. Use when implementing event systems OR decoupling nodes. Keywords signal, emit, connect, CONNECT_ONE_SHOT, CONNECT_REFERENCE_COUNTED, event bus, AutoLoad, decoupling.
Expert blueprint for testing patterns using GUT (Godot Unit Test), integration tests, mock/stub patterns, async testing, and validation techniques. Covers assert patterns, signal testing, and CI/CD integration. Use when implementing tests OR validating game logic. Keywords GUT, unit test, integration test, assert, mock, stub, GutTest, watch_signals, TDD.
Comprehensive blueprint for Action RPGs including real-time combat (hitbox/hurtbox, stat-based damage), character progression (RPG stats, leveling, skill trees), loot systems (procedural item generation, affixes, rarity tiers), equipment systems (gear slots, stat modifiers), and ability systems (cooldowns, mana cost, AOE). Based on expert ARPG design from Diablo, Path of Exile, Souls-like developers. Trigger keywords: action_rpg, loot_generator, rpg_stats, skill_tree, hitbox_combat, item_affixes, equipment_slots, ability_cooldown, stat_scaling.
Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems, audio controllers, or cross-scene resources. Trigger keywords: AutoLoad, singleton, GameManager, SceneTransitioner, SaveManager, global_state, autoload_order, signal_bus, dependency_injection.
Expert blueprint for RichTextLabel with BBCode formatting (bold, italic, colors, images, clickable links) and custom effects. Covers meta tags, RichTextEffect shaders, and dynamic content. Use when implementing dialogue systems OR formatted text. Keywords RichTextLabel, BBCode, [b], [color], [url], meta_clicked, RichTextEffect, dialogue.
Write Go table-driven tests following established patterns. Use when writing tests, creating test functions, adding test cases, or when the user mentions "test", "table-driven", "Go tests", or testing in Go codebases.
Send Google Chat messages via webhook — text, rich cards (cardsV2), threaded replies. Includes TypeScript types, card builder utility, and widget reference.
Patterns and techniques for adding governance, safety, and trust controls to AI agent systems. Use this skill when: - Building AI agents that call external tools (APIs, databases, file systems) - Implementing policy-based access controls for agent tool usage - Adding semantic intent classification to detect dangerous prompts - Creating trust scoring systems for multi-agent workflows - Building audit trails for agent actions and decisions - Enforcing rate limits, content filters, or tool restrictions on agents - Working with any agent framework (PydanticAI, CrewAI, OpenAI Agents, LangChain, AutoGen)