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Found 300 Skills
Find the perfect gaming monitor on Newegg by asking the user about their needs and returning the top matching monitors with parsed specs (size, resolution, refresh rate, panel type, response time) and direct purchase links. Use this skill whenever users want help choosing or finding a gaming monitor — even if they don't mention Newegg by name. Always trigger on phrases like: "help me find a gaming monitor", "what monitor should I buy for gaming", "recommend a 144Hz/240Hz monitor", "best monitor for FPS games", "I need a monitor under $X", "OLED gaming monitor recommendation", "curved ultrawide monitor for gaming", "我想买个电竞显示器", "推荐一个游戏显示器", "帮我找显示器", "144Hz显示器推荐", or any question about choosing or comparing gaming monitors for purchase. This skill handles the full flow: gathering requirements → searching Newegg → parsing specs → showing ranked results with clickable buy links.
Guides shipping a web app to the Meta Quest and Horizon OS Store as a PWA/TWA — both 2D windowed panels and immersive WebXR/VR. Covers building the web app (IWSDK for WebXR, any responsive PWA for 2D), Vercel deploy, web app manifest + icons, the WebXR-only auto-enter-session step, choosing 2D vs immersive mode in @meta-quest/bubblewrap-cli, keystore/Digital-Asset-Links, and ovr-platform-util Store upload. Use before any IWSDK/WebXR build, PWA packaging, bubblewrap, or Horizon Store upload work.
mkdocs-shadcn theme Markdown typesetting and project organization. This skill is used when users need to write or modify documents for the mkdocs-shadcn theme, configure mkdocs.yml, or inquire about typesetting syntax. Trigger words: mkdocs, shadcn, typesetting, configuration, Markdown, documentation, admonition, details, tab, callout, collapse, tabbed panel, formatting, template.
Use when generating, integrating, reviewing, or debugging Make App record-list keyword search through Service filter.expression or advanced/conditional/table/header filtering with @qfei-design/make-app-filter. Triggered by 列表搜索, 关键词搜索, 筛选, 高级筛选, 条件筛选, 表格/表头/列头/按字段筛选, CEL/DNF, field-type operators, candidate values, and filter Preset save/echo. In search-only mode, use the package compiler without a filter panel or Preset lifecycle. In advanced-filter mode, use the package panel, permission-aware Entity Preset, and desktop/tablet CanvasTable header linkage; phone uses the mobile panel layout. Consume make-app-permission list access. When make-app-actions is present, a successfully applied filter must clear its selection and invalidate pending work; drafts and failures preserve selection. Does not own page layout, CanvasTable internals, Service route implementation, sorting, grouping, auth, runtime, DSL, Make CLI, or table cell editing.
Evidence-capture and PoC-redaction discipline for bug-bounty submissions: cookie redaction protocol (which fields to mask, Preview annotation / Burp panel hiding / DevTools workflow), PII black-bar discipline (what to mask in other-user data — names, emails, phones, faces — vs what is safe to leave — usernames, trace IDs, request bodies), HAR file sanitization (jq filters for Cookie/Set-Cookie/Authorization headers), Burp Repeater/Intruder screenshot hygiene (hide request body, show only Results table for rate-limit attacks), Chrome DevTools Console PoC patterns (credentials include so cookies are not echoed, labeled console.log), screenshot capture order, filename conventions, post-submission rotation hygiene. Use BEFORE any PoC screenshot, BEFORE attaching a HAR, or whenever preparing evidence with session cookies or other-user PII. Pairs with bugcrowd-reporting and report-writing.
Chuyển/lộ ảnh qua mask hữu cơ dạng vòng loang mực (ink-splatter/blob, `mask-image` radial-gradient động theo scroll progress) hoặc pin split-screen sticky (ảnh cố định bên trái, text cuộn bên phải, đổi ảnh qua mask khi panel active đổi). Bản gốc nguyên văn (Ink Transition, Pinned Split-Screen…) ở repo Rheinmir/uiux-asset; assets/ là bản vanilla CSS mask nhẹ, không WebGL. Gọi khi user nói "mask reveal", "ink transition", "chuyển ảnh qua mask", "split-screen sticky pin", "blob reveal effect", "vết mực loang", "pin ảnh cố định cuộn chữ", hoặc /mask-reveal-transition. KHÁC `skills/scroll-effects` (reveal đơn giản opacity/translate, KHÔNG có mask hình dạng) và `skills/blur` (shader WebGL nặng GPU cho chuyển ảnh toàn màn hình — đây là CSS `mask-image` nhẹ, không cần Three.js/canvas).
Open Cloud REST APIs and HttpService - API keys/OAuth, v2 patterns, data/memory stores from outside, publishMessage, place publishing, server restarts, Luau execution, bans, configs/experiments, notifications, webhooks with roblox-signature verification, rate limits, Secrets. Use when building external tools, dashboards, bots, CI/CD, admin panels, or calling web APIs from a game.
Use when modeling hard-surface objects in Blender (sci-fi panels, props, weapons, vehicles, robots, machined or product parts) with booleans and cutters, bevel modifiers, weighted normals, or subdivision with support loops or creases. Also when shading is broken (smears on flat faces, stretching near a cut, pinching), a bevel shrinks or vanishes after a boolean, a boolean empties the mesh or leaves holes, choosing n-gons vs quads, or making a game-ready mid-poly.
Use when someone asks for an admin dashboard, back office, or operator panel, or when a launched product needs operators to manage users, content, payments, subscriptions, support messages, privacy requests, or moderation. It reads the actual application, works out what this product's operators need, and builds a complete admin tailored to that product and to the project's existing design system, with server-side authorization and only real data. Do not use it to paste in a generic admin template, to show invented revenue, charts, growth, or users, or to impose a new visual style.
Set a surface apart by one means — border, elevation or fill — and keep opacity for state. Use when designing cards, panels, list rows, toolbars or any container.
Procedural asset creation for rocks, buildings, vegetation, roads, terrain, pipes, cables, and sci-fi panels using Geometry Nodes and modifier-based workflows in Blender via MCP.
Strip the machine fingerprint out of any draft - em dashes, AI slop words, invisible watermark characters - and score it against a five-check detection panel before it goes out. Use whenever text needs to sound human, when the user says humanize, "does this sound like AI", "remove the em dashes", "de-slop this", "this sounds like ChatGPT", or before any caption, script, comment, reply or DM is shown to the user.