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Found 7,043 Skills
Build terminal UIs with ratatui following 2026 Rust best practices. Use when: (1) Creating new TUI apps, (2) Adding widgets/layouts, (3) Keyboard navigation/state management, (4) Image integration via ratatui-image, (5) Async event handling, (6) Release optimization. Covers v0.30.0+ API, Elm Architecture, StatefulWidget, color-eyre.
Build NFT minting experiences with Manifold's client-sdk. Guides agents through campaign setup, custom minting websites (React/Next.js), minting bots (Node.js), and SDK integration into existing projects. Supports [`Edition`](https://docs.manifold.xyz/client-sdk/sdk/product/edition-product) and [`Blind Mint`](https://docs.manifold.xyz/client-sdk/sdk/product/blind-mint) products across Ethereum, Base, Optimism, Shape, Sepolia, and ApeChain. Use when building minting pages, mint bots, integrating Manifold NFT products, or helping users set up Manifold campaigns. NOT for deploying smart contracts, managing Manifold Studio settings, or non-minting blockchain operations.
Principal Solution Architect with 15+ years designing scalable distributed systems. Use when making technology choices, designing system architecture, selecting patterns (Saga, CQRS, Event Sourcing), creating ADRs, planning integrations, or addressing scalability concerns.
Execute PostHog production deployment checklist and rollback procedures. Use when deploying PostHog integrations to production, preparing for launch, or implementing go-live procedures. Trigger with phrases like "posthog production", "deploy posthog", "posthog go-live", "posthog launch checklist".
Manage MCP servers - discover, analyze, execute tools/prompts/resources. Use for MCP integrations, capability discovery, tool filtering, programmatic execution, or encountering context bloat, server configuration, tool execution errors.
Secure API authentication with JWT, OAuth 2.0, API keys. Use for authentication systems, third-party integrations, service-to-service communication, or encountering token management, security headers, auth flow errors.
Guide for writing expressive, behavior-focused tests following Vladimir Khorikov's testing principles. Apply when writing, reviewing, or renaming any test (unit, integration, e2e) in any programming language. Triggers: writing tests, creating test files, adding test cases, reviewing test names, 'test naming', 'rename tests', 'Khorikov', or any test creation task. Covers: naming conventions (plain English over rigid policies), what to test (behavior not implementation), testing styles (output > state > communication), and pragmatic test investment.
Post-implementation reality check. Run after tests pass, before declaring done. Use when completing a feature, bug fix, refactor, or integration — or when asked to verify, sanity check, or confirm something actually works.
Implement Supabase reference architecture with best-practice project layout. Use when designing new Supabase integrations, reviewing project structure, or establishing architecture standards for Supabase applications. Trigger with phrases like "supabase architecture", "supabase best practices", "supabase project structure", "how to organize supabase", "supabase layout".
Intelligent Core Web Vitals analysis with automated workflows and decision trees. Measures LCP, CLS, INP with guided debugging that automatically determines follow-up analysis based on results. Includes workflows for LCP deep dive (5 phases), CLS investigation (loading vs interaction), INP debugging (latency breakdown + attribution), and cross-skill integration with loading, interaction, and media skills. Use when the user asks about Core Web Vitals, LCP optimization, layout shifts, or interaction responsiveness. Compatible with Chrome DevTools MCP.
Command governance and automation playbook for weapp-ide-cli, including official CLI passthrough, automator commands, config/i18n persistence, command catalog export, and integration contracts with weapp-vite CLI dispatch.
Use when building ANY 2D or 3D game, game prototype, or interactive simulation with SpriteKit, SceneKit, or RealityKit. Covers scene graphs, ECS architecture, physics, actions, game loops, rendering, SwiftUI integration, SceneKit migration.