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Found 277 Skills
Unity 6 core concepts and architecture guide. Use when working with GameObjects, Components, Transforms, Scenes, Prefabs, ScriptableObjects, or Unity project structure. Covers the entity-component architecture, object hierarchy, tags, layers, and project conventions. Based on Unity 6.3 LTS documentation.
Implement a unit-test runner script (Bash on macOS/Linux, PowerShell on Windows) for an arbitrary programming language, following the same conceptual pattern as the bundled Java reference script in assets/. Use when the user wants to add a testing script for a new language (Python, Node.js, Go, Rust, etc.) to a ***plain project, or wants to regenerate / adapt the existing Java runner.
Use when someone asks to enhance an image, generate AI images, remove background, improve image quality, or create product shots. Also use when the user mentions 'AI image generation,' 'generate an image,' 'enhance my photo,' 'remove background,' 'improve image quality,' 'make this image better,' 'product shot enhancement,' 'generate background,' 'image enhancement,' 'AI photo,' or 'touch up my image.' Uses Sivi's generate API to create or enhance images using AI models. For uploading existing local files, see brand-assets. For generating designs from prompts, see generate-design.
Connect context-mode to Context Mode Cloud. Guides through API URL, token, and org ID configuration. Saves config to ~/.context-mode/sync.json and tests the connection. Trigger: /context-mode:ctx-cloud-setup
Roblox UGC and avatar pipeline specialist - Masters Roblox's avatar system, UGC item creation, accessory rigging, texture standards, and the Creator Marketplace submission pipeline
In-game (programmable block, aka PB) script development for Space Engineers version 1. Search script code for examples and patterns.
Access and work with Keychron's production-grade CAD files for keyboards and mice to design compatible accessories and modifications
Use when the user wants to create a dataset, generate synthetic data, or build a data generation pipeline.
Develops resources for FiveM using the QBCore Framework. Covers resource creation, Core Object usage, Player management, Callbacks, Events, Items, Jobs, Gangs, Database (oxmysql), and best practices. Use when the user works with FiveM, QBCore, Lua scripts for QBCore servers, or mentions `QBCore.Functions`, `GetCoreObject`, `CitizenID`, or any system of the QBCore Framework.
Unity 6 animation system guide. Use when working with Animator Controllers, animation state machines, blend trees, animation clips, Avatar system, humanoid rigs, root motion, animation events, Timeline, or Cinemachine. Based on Unity 6.3 LTS documentation.
Implement a conformance-test runner script (Bash on macOS/Linux, PowerShell on Windows) for an arbitrary programming language, in one of two variants: install-inline (when no prepare_environment_<lang> script exists) or activate-only (when one does). Use when the user wants to add a conformance-test runner for a new language (Node.js, Go, Rust, Flutter, etc.) to a ***plain project, or wants to regenerate / adapt one of the existing runners.
Wire player input in Unity 6 with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding.