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Found 1,321 Skills
Use this skill whenever the user wants to generate sound effects, ambient audio, or short audio clips from a text description. Triggers include: any mention of 'sound effect', 'sfx', 'generate sound', 'make a sound', 'audio effect', 'ambient sound', 'foley', 'sound clip', 'noise', or requests to produce a specific sound (e.g. 'make a gunshot sound', 'generate thunder', 'create the sound of rain'). Also use when the user describes an action or scenario and wants the corresponding audio (e.g. 'someone getting spanked', 'a door slamming', 'cartoon boing'). Do NOT use for speech synthesis, music generation with melody/lyrics, or voice cloning.
Generate depth maps from images using each::sense AI. Create depth estimation for 3D effects, parallax animations, VR/AR applications, focus effects, and stereo image generation.
Helps EMs assess their own effectiveness, avoid common traps, navigate bad days, and handle recurring tensions in their own mindset and behavior. Use when the user says "I feel stuck," "am I doing this right," "personal development," "EM effectiveness," "blind spots," "bad days," "sanity check on my behavior," "the same problem keeps coming back," "made a mistake with someone," or "my team isn't motivated." Do NOT use when the issue is about the user's relationship with their own manager (use managing-up) or giving specific feedback to someone (use feedback).
Use when generating audio with Layer: sound effects for a game or trailer, music and background tracks, or speech and voice-over from text. Also when a sound effect comes back with unwanted ambience or reverb, when a music prompt needs structure or length control, or when choosing a voice and delivery for narration. Keywords: SFX, sound effect, foley, UI sound, music, soundtrack, loop, text to speech, TTS, voice over, narration.
Chuyển/lộ ảnh qua mask hữu cơ dạng vòng loang mực (ink-splatter/blob, `mask-image` radial-gradient động theo scroll progress) hoặc pin split-screen sticky (ảnh cố định bên trái, text cuộn bên phải, đổi ảnh qua mask khi panel active đổi). Bản gốc nguyên văn (Ink Transition, Pinned Split-Screen…) ở repo Rheinmir/uiux-asset; assets/ là bản vanilla CSS mask nhẹ, không WebGL. Gọi khi user nói "mask reveal", "ink transition", "chuyển ảnh qua mask", "split-screen sticky pin", "blob reveal effect", "vết mực loang", "pin ảnh cố định cuộn chữ", hoặc /mask-reveal-transition. KHÁC `skills/scroll-effects` (reveal đơn giản opacity/translate, KHÔNG có mask hình dạng) và `skills/blur` (shader WebGL nặng GPU cho chuyển ảnh toàn màn hình — đây là CSS `mask-image` nhẹ, không cần Three.js/canvas).
Sound and music - the Audio API (AudioPlayer, AudioEmitter, AudioListener, AudioDeviceOutput, Wire, effects, faders), classic Sound/SoundGroup, 2D vs 3D audio, music and SFX volume, client vs server playback, asset permissions, streaming caveats, voice routing, text-to-speech. Use when adding music, sound effects, spatial audio, mixing, or fixing sounds that don't play.
Use when making or fixing Roblox visual effects or game audio: ParticleEmitter, Beam, Trail, flipbook sprite sheets, slash, hit, impact, explosion, fireball, aura or projectile VFX; effects only one player sees, effects that lag or pile up, particles invisible, popping or too bright; the Audio API (AudioPlayer, Wire, AudioEmitter, AudioListener, AudioDeviceOutput, effects), "no sound", "3D sound not working", music, ducking, footsteps, SoundGroup volumes; or importing Scenario-generated sound effects, music, voice or VFX sheets into a Roblox game.
Correct-by-construction TypeScript and Effect standards. Use for TypeScript engineering, Effect code, or when another skill needs the user's coding standards.
Provides React patterns for hooks, effects, refs, and component design. Covers escape hatches, anti-patterns, and correct effect usage. Must use when reading or writing React components (.tsx, .jsx files with React imports).
Add or debug Three.js bloom, antialiasing, ambient occlusion, depth effects, and render-target composition.
Stop and consult this skill whenever your response would involve any fact or code related to ZIO core or the ZIO ecosystem. Covers: ZIO effects and type aliases (ZIO, Task, UIO, UEffect), fibers and fiber management, concurrency primitives (Hub, Queue, Ref, Semaphore), Software Transactional Memory (STM), ZIO Streams (ZStream, ZSink, ZPipeline, ZChannel), ZIO Test framework and test utilities, ZLayer and dependency injection patterns, error management and error types, scheduling and retries, resource management and scoping, ZIO Config, ZIO Schema, ZIO JSON, ZIO Kafka, and all official ZIO libraries and integrations. Trigger this for any ZIO coding task, type signatures, library features, architectural patterns, or comparisons involving ZIO. Any time you would otherwise rely on memory for ZIO details, verify here instead — your training data may be outdated or wrong.
Build or optimize Roblox particles, beams, trails, and highlights. Use for emitter shapes, flipbooks, one-shot bursts, animation-marker effects, distance culling, and overdraw.