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Found 606 Skills
This skill should be used when the user asks to "create a 3D scene", "add a mesh", "implement OrbitControls", "load a GLTF model", "add bloom post-processing", "write a custom shader", "create particle effects", "optimize Three.js performance", "use WebGPU", "add shadows", "animate a model", or mentions Three.js, threejs, WebGL, WebGPU, GLTF, raycaster, shader material, PBR material, or post-processing effects. IMPORTANT: This skill is for VANILLA Three.js (imperative JavaScript). For React Three Fiber (@react-three/fiber, R3F, drei), check the `r3f-best-practices` skill, although three-js skills helps when working with R3F since R3F is a React renderer for Three.js. Provides complete Three.js reference for 3D web graphics including scene setup, geometry, materials, textures, lighting, cameras, loaders, animation, controls, interaction, shaders, post-processing, performance optimization, TSL/node materials, WebGPU, physics, and VR/XR integration.
Work with the QStash JavaScript/TypeScript SDK for serverless messaging, scheduling. Use when publishing messages to HTTP endpoints, creating schedules, managing queues, verifying incoming messages in serverless environments.
Expert guidance for Google Ads Script development including AdsApp API, campaign management, ad groups, keywords, bidding strategies, performance reporting, budget management, automated rules, and optimization patterns. Use when automating Google Ads campaigns, managing keywords and bids, creating performance reports, implementing automated rules, optimizing ad spend, working with campaign budgets, monitoring quality scores, tracking conversions, pausing low-performing keywords, adjusting bids based on ROAS, or building Google Ads automation scripts. Covers campaign operations, keyword targeting, bid optimization, conversion tracking, error handling, and JavaScript-based automation in Google Ads editor.
Svelte 5 - Reactive UI framework with compiler magic, Runes API, SvelteKit full-stack framework, SSR/SSG, minimal JavaScript
Build conversational AI voice agents with ElevenLabs Platform using React, JavaScript, React Native, or Swift SDKs. Configure agents, tools (client/server/MCP), RAG knowledge bases, multi-voice, and Scribe real-time STT. Use when: building voice chat interfaces, implementing AI phone agents with Twilio, configuring agent workflows or tools, adding RAG knowledge bases, testing with CLI "agents as code", or troubleshooting deprecated @11labs packages, Android audio cutoff, CSP violations, dynamic variables, or WebRTC config. Keywords: ElevenLabs Agents, ElevenLabs voice agents, AI voice agents, conversational AI, @elevenlabs/react, @elevenlabs/client, @elevenlabs/react-native, @elevenlabs/elevenlabs-js, @elevenlabs/agents-cli, elevenlabs SDK, voice AI, TTS, text-to-speech, ASR, speech recognition, turn-taking model, WebRTC voice, WebSocket voice, ElevenLabs conversation, agent system prompt, agent tools, agent knowledge base, RAG voice agents, multi-voice agents, pronunciation dictionary, voice speed control, elevenlabs scribe, @11labs deprecated, Android audio cutoff, CSP violation elevenlabs, dynamic variables elevenlabs, case-sensitive tool names, webhook authentication
Integrate WorkOS AuthKit with vanilla JavaScript applications. No framework required, browser-only. Use when project is plain HTML/JS, doesn't use React/Vue/etc, or mentions vanilla JavaScript authentication.
Guide for implementing parsers with error recovery for new languages in Biome. Use when creating parsers for JavaScript, CSS, JSON, HTML, GraphQL, or adding new language support. Examples:<example>User needs to add parsing support for a new language</example><example>User wants to implement error recovery in parser</example><example>User is writing grammar definitions in .ungram format</example>
Rust testing with cargo test, tokio-test, and mockall. Covers unit tests, integration tests, async testing, mocking, and benchmarks. USE WHEN: user mentions "rust test", "cargo test", "mockall", asks about "#[test]", "#[tokio::test]", "proptest", "criterion", "async rust testing" DO NOT USE FOR: JavaScript/TypeScript - use `vitest` or `jest`; Java - use `junit`; Python - use `pytest`; Go - use `go-testing`; E2E browser tests - use Playwright
Access Telnyx LLM inference APIs, embeddings, and AI analytics for call insights and summaries. This skill provides JavaScript SDK examples.
Play audio files, use text-to-speech, and record calls. Use when building IVR systems, playing announcements, or recording conversations. This skill provides JavaScript SDK examples.
Craft CMS 5 front-end Twig development — atomic design, template architecture, component patterns, Vite buildchain. Covers the full site template surface: atoms, molecules, organisms, props/extends/block pattern, layout chains, view routing, content builders, image presets, Tailwind named-key collections, multi-brand CSS tokens, JavaScript boundaries (Alpine/DataStar/Vue), Vite asset loading. Triggers on: {% include ... only %}, {% embed %}, _atoms/, _molecules/, _organisms/, _views/, _builders/, _boilerplate/, component--variant.twig, _component--props.twig, image presets, Tailwind class collections, collect({}), utilities prop, multi-brand theming, data-brand, hero sections, card components, content builders, Matrix block rendering, craft.vite.script, vite.php, vite.config.ts, nystudio107, buildchain, asset loading, per-page scripts. Always use when creating, editing, or reviewing any Craft CMS front-end Twig template, component, layout, view, builder, or buildchain configuration.
Browser and V8 exploitation playbook. Use when exploiting JavaScript engine vulnerabilities including JIT type confusion, incorrect bounds elimination, and V8 sandbox bypass to achieve renderer RCE and sandbox escape in Chrome/Chromium.