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Found 1,317 Skills
You must use this when selecting statistical tests, interpreting effect sizes, or conducting power analysis.
Emit particles (fire, smoke, snow, fireworks, magic, trails) from an entity in a Decentraland SDK7 scene with the ParticleSystem component. Do NOT use for procedural entity motion (see animations-tweens), GLTF model effects (see add-3d-models), or 2D UI effects (see build-ui).
Create a fixed full-screen WebGL laser background effect with a thin white-hot vertical core, restrained brand-colored halo, and soft smoky fog around the beam. Use only for laser background effects, not full page layout, copy, generic hero scenes, particles, or unrelated motion systems.
Addon screen-space post-processing for three.js using EffectComposer, Pass base class, RenderPass, and stock passes such as UnrealBloomPass, SSAOPass, SSRPass, BokehPass, OutlinePass, FXAAPass/SMAAPass, TAARenderPass, and ShaderPass; references the Shaders addon group for underlying shader modules; contrasts with core PostProcessing class used in node/WebGPU stacks (see threejs-node-tsl and threejs-renderers). Use when building composer chains—not for basic renderer tone mapping alone (threejs-renderers).
Create screen-photo-style fisheye distortion effects and focus animations: barrel fisheye distortion + fine scanline/moiré interference + edge vignette, with Remotion video output for any image or video using a “push-in focus onto a target + yellow annotation block sliding in” effect. The core workflow is to clone the https://github.com/vibe-motion/fisheye-motion project, adjust parameters as needed, and render. Trigger words: fisheye, screen capture, moiré, moire, scanline, CRT, vignette, focus push-in, highlight annotation animation, screen-photo effect.
Audio playback using Tone.js including players, transport, scheduling, and loading audio. Use when implementing background music, sound effects, audio synchronization, or timed audio events. Essential for any audio-enabled web application.
Relight photos and images using each::sense AI. Transform lighting conditions, add studio lighting, golden hour effects, dramatic shadows, neon glows, and match lighting to any environment.
Build view-aligned and screen-space surface effects in Three.js. Use for touch-history frost and thaw, ping-pong accumulation, reduced-resolution blur, crystalline masks, two-scale refraction, and procedural rain droplets that refract and blur a background through wet glass.
Configure, develop, deploy, review, and troubleshoot Alchemy v2 infrastructure for Darkmatter TypeScript/Effect apps. Triggers for alchemy.run.ts, alchemy dev, public preview URLs, webhook testing, Cloudflare/AWS providers, stages, profiles, state stores, bindings, CI deploys, or examples from alchemy-run/alchemy-effect. Prefer Alchemy for new org deploys. Do NOT trigger for unrelated blockchain Alchemy APIs unless the user explicitly means alchemy.run.
Use this skill whenever the user wants to generate sound effects, ambient audio, or short audio clips from a text description. Triggers include: any mention of 'sound effect', 'sfx', 'generate sound', 'make a sound', 'audio effect', 'ambient sound', 'foley', 'sound clip', 'noise', or requests to produce a specific sound (e.g. 'make a gunshot sound', 'generate thunder', 'create the sound of rain'). Also use when the user describes an action or scenario and wants the corresponding audio (e.g. 'someone getting spanked', 'a door slamming', 'cartoon boing'). Do NOT use for speech synthesis, music generation with melody/lyrics, or voice cloning.
Generate depth maps from images using each::sense AI. Create depth estimation for 3D effects, parallax animations, VR/AR applications, focus effects, and stereo image generation.
Helps EMs assess their own effectiveness, avoid common traps, navigate bad days, and handle recurring tensions in their own mindset and behavior. Use when the user says "I feel stuck," "am I doing this right," "personal development," "EM effectiveness," "blind spots," "bad days," "sanity check on my behavior," "the same problem keeps coming back," "made a mistake with someone," or "my team isn't motivated." Do NOT use when the issue is about the user's relationship with their own manager (use managing-up) or giving specific feedback to someone (use feedback).