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Found 2,776 Skills
Enforce modern Chinese writing standards including tone, spacing rules (Pangu), full-width punctuation, paragraph structure, and active voice. Provides specific guidelines for blog posts, error messages, UI text, and technical documentation.
Wren CLI for AI agents — a semantic SQL layer over 22+ databases (Postgres, MySQL, BigQuery, Snowflake, Spark, …). The actual workflow guides live inside the `wren` CLI itself; this is just a discovery stub. Use whenever the user asks a data question (how many, show me, top N, compare, trend, breakdown, metric, revenue, customers, orders), wants to install / set up Wren Engine, connect a new database, connect SaaS data via dlt (HubSpot, Stripe, Salesforce, GitHub, Slack), generate or regenerate an MDL project from a database schema, enrich a project with business context (enum meanings, units, cubes like ARR / DAU / churn), or turn a project's context layer into a shareable GenBI web app / dashboard and deploy it to Vercel or Cloudflare. Triggers: 'install wren', 'set up wren engine', 'connect database to wren', 'connect SaaS to wren', 'load hubspot / stripe / salesforce data', 'generate mdl', 'scaffold wren project', 'enrich wren context', 'augment my project', 'add cubes', 'build a dashboard', 'make a shareable analytics app', 'deploy my context layer as a web app', 'genbi app', 'wren onboarding', 'wren usage', 'wren generate mdl', 'wren dlt connector', 'wren enrich context', 'wren genbi'.
Create or extend an Obsidian-friendly markdown wiki scaffold in the current workspace. Use this when the user wants to build a wiki, set up a knowledge base, create a research vault, or scaffold a living markdown note graph before adding sources with `/loam::adding-to-memory`. Identifies goals as sibling workflow artifacts, not wiki content. Not for importing or normalizing existing memory-like corpus; use /loam::normalizing-memory for that.
Select and configure linear solvers for Ax=b systems arising in numerical simulations — choose between direct (LU, Cholesky) and iterative (CG, GMRES, BiCGSTAB, MINRES) methods, analyze sparsity patterns and matrix conditioning, recommend preconditioners (AMG, ILU, IC), apply row/column scaling, and diagnose convergence stagnation from residual histories. Use when setting up a linear solve for FEM/FVM assembly, debugging slow or stalled Krylov iterations, choosing a preconditioner for SPD or nonsymmetric systems, or investigating ill-conditioning, even if the user only says "my solver is slow" or "GMRES won't converge."
This skill should be used when the user asks to "animate page or route transitions", "add a page transition or crossfade between views", "animate route changes in Next.js App Router", "use the View Transitions API", "AnimatePresence exit doesn't fire on navigation", or "Framer Motion exit animation not working / exit animation before unmount in Next.js". Covers enter/exit page-transition animation with the View Transitions API and Framer Motion, for Next.js App Router and general SPA routing.
This skill should be used when the user asks to "add a glassmorphism effect", "frosted glass UI", "Apple liquid glass style", "frosted blur card", "translucent glass panel animation", "make a frosted nav bar", "build a glass modal/dialog", "animate a glass card on hover", or "add a refracting liquid-glass hero". Covers frosted translucent panels with backdrop-filter blur, edge/specular highlights, SVG liquid-glass refraction, motion on hover/scroll/enter, and accessible reduced-transparency fallbacks.
Build 2D screen-space UI for Decentraland scenes using React-ECS (JSX). Create HUDs, menus, health bars, dialogs, buttons, inputs, and dropdowns. Use when the user wants on-screen UI, menus, or form inputs. Do NOT use for 3D in-world text (see advanced-rendering) or clickable 3D objects (see add-interactivity).
Event-driven interactivity for Decentraland entities. Covers pointerEventsSystem, proximity events, trigger areas (enter/exit zones), raycasting, and one-shot key presses on entities. Use when the user wants clickable objects, hover highlights, proximity-based interactions, detecting when a player enters a zone, E/F key actions on an entity, or ray-hit detection. For system-level polling (held keys, WASD movement, cursor lock, InputModifier, action bar) see advanced-input. For screen-space UI buttons see build-ui.
Add sound effects, music, audio streaming, and video players to Decentraland scenes with AudioSource, AudioStream, and VideoPlayer. Use when the user wants sound, music, video screens, radio, live streams, or media playback. Do NOT use for player emotes (see player-avatar) or screen-space UI sounds (sounds attach to entities, not UI).
Bold aesthetic direction guidance for web design. Use when making creative decisions about typography, color, motion, spatial composition, and overall visual style. Helps avoid generic "AI slop" aesthetics.
Invoke when dev-testing a Cyrus change that spans CYPACK (edgeworker + CLI) and CYHOST (Vercel-hosted GUI) and the hosted GUI needs to point at an unreleased `cyrus-core` from this repo. Publishes `cyrus-core` (and `claude-runner` if needed) as a `-test.N` prerelease under the npm `test` dist-tag so CYHOST can install it via `cyrus-core@test` without affecting the `latest` dist-tag or shipping a real release.
Ask me questions within this workspace regarding the workflow requirements I want to build.