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Found 944 Skills
World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.
Displays shinkoku's current capabilities, supported personas, and known limitations. Use when the user asks "what can you do?", "what's supported?", or similar questions.
Install a rich Claude Code statusline into ~/.claude/hooks/ and ~/.claude/settings.json. Displays model, git context, token usage, effort level, 5h/7d usage limits, and active /loop count with next-fire time.
Decide how to split skill content between SKILL.md and reference files for context efficiency and reliable triggering. Use this whenever creating a new Claude skill, refactoring an existing one, or when a SKILL.md is growing past 300-400 lines. Also trigger when the user mentions "progressive disclosure", "reference files", "splitting skills", "skill bundling", "context window for skills", "SKILL.md too long", "what goes in references/", "skill structure", or expresses any uncertainty about where to put content within a skill. Use this even if the user phrases the question as a triggering problem ("how do I make my skill trigger better"), because that question is often confused with the splitting question and needs to be disentangled first.
Implement Syncfusion Angular Circular Gauge component for radial data visualization. Use this when building circular gauges for dashboards, monitoring displays, performance metrics, speedometers, or KPI indicators. Covers installation, axes configuration, pointer types (needle, range bar, marker), ranges, styling, animations, and user interactions.
Filter Etsy products through the EHunt MCP tool `_ehunt_productQuery` (display name: "Etsy Product Query") by multiple dimensions (keywords/URL, price, sales volume, favorites, reviews, listing time, category, types like handmade/vintage, Pick/Bestsell/Raving, etc.). Trigger this skill when users mention EHunt Etsy products, Etsy listing, Etsy product selection, Etsy bestsellers, Etsy handmade, Etsy vintage, ehunt items, Etsy Product Query, or `_ehunt_productQuery`. Even if users don't mention EHunt, this skill should be triggered as long as they search for products on Etsy, check sales volume/price/tags, or filter products.
Golang refactoring — the safe, at-scale process for restructuring existing Go code: a coverage-adaptive safety net, tool-driven behavior-preserving transforms (gopls Rename/Inline/Extract, `gofmt -r`, `eg`, `gopatch`, `go/analysis` fixers), the Fowler catalog mapped to Go, breaking import cycles, moving types across packages, and a human-in-the-loop workflow of small stacked PRs on a refactoring branch. Apply when code is hard to maintain, a function/type has grown too large, a code smell needs fixing, adding a feature is blocked by the current structure, or the user asks to clean up, refactor, or improve Go code — also for renaming at scale, extracting functions/interfaces, moving code between packages, splitting packages, or planning a multi-step refactor. Target styles owned elsewhere → See `samber/cc-skills-golang@golang-naming` (renames), `@golang-project-layout` (splits), `@golang-modernize` (idioms), `@golang-code-style` (control flow), `@golang-design-patterns` (patterns/DI).
Subscribe to Trigger.dev task runs in real-time from frontend and backend. Use when building progress indicators, live dashboards, streaming AI/LLM responses, or React components that display task status.
Implements Syncfusion Flutter Gauge widgets (SfLinearGauge, SfRadialGauge) for data visualization and measurement displays in Flutter apps. Use when building speedometers, progress indicators, KPI dashboards, or radial/linear measurement UIs. This skill covers gauge axes, pointers, ranges, annotations, and customization for both linear and radial gauge types.
One-stop skill for obtaining Amazon Ads reports, covering all report types of Sponsored Products (SP) / Sponsored Brands (SB). The script automatically completes report creation, waiting, downloading, and decompression, and directly returns readable structured data. The valid report types and their column lists/groupBy/filters are sourced from `references/report-types/<adProduct-dir>/<reportTypeId>.md` as the single source of truth. This skill is triggered when users mention pulling Amazon Ads reports, downloading Amazon Ads reports, or obtaining any reports such as SP/SB campaigns, keywords, search terms, advertised products, purchased products, ad groups, traffic anomalies, Prompt extensions, etc. This skill depends on linkfox-amazon-ads-auth. Sponsored Display (SD) / Sponsored Television (ST) / Amazon DSP are not covered yet.
Build production-grade Streamlit apps. Used when creating, editing, debugging, or deploying Streamlit applications. Routes to specialized sub-skills for performance, layouts, design, data display, and more.
Show available Kata skills, displaying the usage guide, explaining skill reference, or when the user asks for help with Kata. Triggers include "help", "show skills", "list skills", "what skills", "kata skills", and "usage guide".