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Found 3,487 Skills
Guide Claude on securing Vaadin 25 applications with Spring Security. This skill should be used when the user asks to "add security", "add login", "create a login view", "create a login form", "use Spring Security", "secure a view", "add authentication", "add authorization", "use @RolesAllowed", "use @PermitAll", "use @AnonymousAllowed", "use @DenyAll", "use VaadinSecurityConfigurer", "add OAuth2", "use OAuth2 login", "use Google login", "use Keycloak", "use GitHub login", "add logout", "add a logout button", "use AuthenticationContext", "protect a view", "role-based access", "configure SecurityFilterChain", or needs help with view access control, login forms, OAuth2 providers, or logout handling in Vaadin Flow.
Use when adding Auth0 login or token management to a .NET Android application. Integrates Auth0.OidcClient.AndroidX — use even if the user says "add login to my .NET Android app" or references Xamarin Android.
Use when adding Auth0 login, logout, or deep linking to an Ionic Angular app with Capacitor. Integrates @auth0/auth0-angular with Capacitor Browser and App plugins for native iOS/Android.
Structure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states. Use when building a LÖVE 11.x game (main.lua, conf.lua, .love).
Set up a Godot 4.x 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels. Use when building a 3D scene in a Godot project, placing cameras/lights, configuring environment and post-processing, or working with Node3D/.tscn 3D content and GridMap.
Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.
Design data-driven Godot 4.x games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with ResourceLoader (incl. threaded loading). Use when modeling items/stats/configs as data in a Godot project, creating .tres resources, or working with custom Resource subclasses and ResourceLoader/ResourceSaver.
Transform user requests into detailed, precise prompts for AI models. Use when users say "promptify", "promptify this", or explicitly request prompt engineering or improvement of their request for better AI responses.
Guide AI agents through TypeScript coding best practices including type safety, error handling, code organization, and architecture patterns. This skill should be used when generating TypeScript code, reviewing TypeScript files, creating new TypeScript modules, refactoring JavaScript to TypeScript, or when the user asks about TypeScript patterns, types, or coding standards. Keywords: typescript, types, coding standards, best practices, type safety, generics, architecture, refactoring.
Best practices for using Pulumi Automation API to programmatically orchestrate infrastructure operations. Covers multi-stack orchestration, embedding Pulumi in applications, architecture choices, and common patterns.
TanStack Query (React Query) patterns for data fetching, caching, mutations, and optimistic updates. Use when implementing server state management, API caching, or data synchronization in React applications.
Defines repo layout, workflow, and full-stack architecture patterns for TypeScript applications. Use when starting a project, setting team conventions, or designing backend modules, request context, middleware, and frontend/backend boundaries.