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Found 3,950 Skills
Build Godot 4.x user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.
Build a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Use for a tower-defense/wave-defense game, or balancing waves and economy.
Publish or update a game on Steam with Steamworks and SteamPipe: configure depots and packages, upload builds with steamcmd, set a build live on a branch, and run the release checklists. Use for Steam publishing, app_build.vdf/steamcmd uploads, depots, beta branches, or a store page release.
Build and ship Unity 6 players: build settings and scenes, player/quality settings, the IL2CPP vs Mono scripting backend, managed code stripping, scripted BuildPipeline.BuildPlayer, and CI/headless builds. Use when configuring or automating a build, choosing a scripting backend, shrinking build size, or when the user mentions Unity build, player settings, IL2CPP, code stripping, or Addressables.
Design data-driven Godot 4.x games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with ResourceLoader (incl. threaded loading). Use when modeling items/stats/configs as data in a Godot project, creating .tres resources, or working with custom Resource subclasses and ResourceLoader/ResourceSaver.
Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.
Rspress best practices for config, CLI workflow, content organization, frontmatter, MDX, themes, i18n, search, static assets, deployment, and debugging. Use when writing, reviewing, or troubleshooting Rspress documentation sites.
Guide for creating, structuring, and improving Claude skills (SKILL.md). Use when building a new skill, reviewing an existing skill, writing SKILL.md frontmatter, defining trigger conditions, troubleshooting skill problems (not triggering, over-triggering, instructions not followed), or planning skill distribution. When working on any skill in this repository: also load the cc-best-practices skill, and always update both CLAUDE.md and README.md skill tables after any skill change. Do NOT use for general Claude Code configuration or hook setup.
React Router performance and architecture patterns. Use when writing loaders, actions, forms, routes, or working with React Router data fetching. Triggers on tasks involving React Router routes, data loading, form handling, or route organization.
Monorepo architecture patterns with Turborepo, pnpm workspaces, and shared packages. Use when setting up multi-package repositories, shared libraries, or micro-frontend architectures.
Next.js 14+ App Router best practices including Server Components, data fetching, caching, and Vercel optimization patterns. Use for Next.js development with waterfall prevention, bundle optimization, and server actions.
React 19 patterns and breaking changes vs React 18. Trigger: When writing React 19 components/hooks in .tsx (ref as prop, new hooks, Actions, deprecations). If using Next.js App Router/Server Actions, also use nextjs-15.