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Found 363 Skills
Guide for implementing the Syncfusion WinUI Shadow (SfShadow) control to add depth and elevation effects to UI elements. Use this skill when implementing shadow effects, applying shadows to buttons/images/shapes, creating visual depth and elevation, or adding drop shadows for UI layering in WinUI 3. Covers installation, basic usage, and customization options including shadow color, blur, offset, and corner radius for material design depth effects.
Use for UI design and implementation work to avoid generic AI-looking interfaces. Provides anti-slop rules, a required discovery phase before coding, and guidance for layout, typography, color, motion, accessibility, dashboards, tables, landing pages, theming, and polish. Trigger when editing UI code or reviewing and refining components, pages, screens, layouts, animations, responsive behavior, or design systems.
Create distinctive, production-grade frontend interfaces with high design quality. Generates creative, polished code that avoids generic AI aesthetics. Use when the user asks to build web components, pages, artifacts, posters, or applications, or when any design skill requires project context. Call with 'craft' to run the full shape-then-build flow, or 'teach' for design context setup.
Build high-quality visual Web artifacts using HTML/CSS/JavaScript/React — web pages, landing pages, dashboards, interactive prototypes, HTML slide decks, animated demos, UI mockups, data visualizations, and more. Use this skill whenever the user's request involves a visual, interactive, or front-end deliverable, including: - Creating web pages, landing pages, dashboards, marketing pages - Building interactive prototypes or UI mockups (with device frames) - Building HTML slide decks / presentations - Creating CSS/JS animations or timeline-driven animated demos - Turning design mockups, screenshots, or PRDs into interactive implementations - Data visualization (Chart.js / D3, etc.) - Design system / UI Kit exploration Even if the user doesn't explicitly say "HTML" or "web page," this skill applies whenever the intent is to produce something visual, interactive, or presentational. Not applicable: pure back-end logic, CLI tools, data-processing scripts, non-visual code tasks, command-line debugging.
Modular grid layout with card-like blocks, clear hierarchy, soft spacing, and subtle visual contrast for organized, scannable interfaces.
Open Orbit briefing skill — selected by the Orbit pipeline when GitHub is the user's only connected connector, or when the user explicitly scopes their daily digest to GitHub. Pulls the past 24 hours of PRs, review requests, issues, CI runs, and merges from the user's authenticated GitHub connection and renders them in a layout that mirrors GitHub's native Notifications + PR-diff visual language. This skill should not be triggered manually — it is invoked by Orbit's daily-digest scheduler against live GitHub data.
UX critique — hierarchy, clarity, anti-slop. No code changes unless asked. Invoke when the user asks for critique on their UI, or mentions 'critique' alongside design / UI / frontend work.
Create new GPUI components. Use when building components, writing UI elements, or creating new component implementations.
Loops's UI design system. Use when building interfaces inspired by Loops's aesthetic - light mode, Inter font, 4px grid.
Weights Biases's UI design system. Use when building interfaces inspired by Weights Biases's aesthetic - light mode, Inter font, 4px grid.
Ghost's UI design system. Use when building interfaces inspired by Ghost's aesthetic - dark mode, Inter font, 4px grid.
Framer's UI design system. Use when building interfaces inspired by Framer's aesthetic - dark mode, Inter font, 4px grid.