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Found 1,251 Skills
Guide for Claude Agent SDK - build custom AI agents powered by Claude. Covers installation, authentication providers, tool permissions, file-based configuration, TypeScript/Python code examples, and project scaffolding templates.
Use when encountering TypeScript any types, type errors, or lax type checking - eliminates type holes and enforces strict type safety through proper interfaces, type guards, and module augmentation
TypeScript/JavaScript Test-Driven Development with Vitest, strict red-green-refactor methodology, React component testing, and comprehensive coverage patterns. Use when implementing TypeScript features with TDD, writing Vitest tests, testing React components, developing with test-first approach, or when user mentions 'TypeScript TDD', 'Vitest', 'React testing', 'JavaScript TDD', 'red-green-refactor', 'TypeScript unit tests', or 'test-driven TypeScript'.
Comprehensive Next.js, React, Redux, and TypeScript development guidelines covering SOLID principles, component architecture, and best practices.
Workleap's shared web configuration packages (@workleap/eslint-configs, typescript-configs, rsbuild-configs, rslib-configs, stylelint-configs, browserslist-config). Use when: (1) Setting up or customizing shared web tooling configs in a Workleap project (2) Configuring ESLint by project type (web app, React library, TS library, monorepo) (3) Configuring TypeScript by project type (web-application, library, monorepo-workspace) (4) Configuring Rsbuild or Rslib bundling (dev, build, Storybook) (5) Configuring Stylelint, Browserslist, or monorepo (Turborepo) vs polyrepo strategies (6) Extending or customizing shared configs, troubleshooting ESM/ESNext constraints
TypeScript authentication framework (framework-agnostic). Features: email/password, OAuth (Google, GitHub, Discord), 2FA (TOTP, SMS), passkeys/WebAuthn, session management, RBAC, rate limiting, database adapters. Actions: implement, configure, secure authentication systems. Keywords: Better Auth, authentication, authorization, OAuth, email/password, 2FA, MFA, TOTP, passkeys, WebAuthn, session management, RBAC, rate limiting, database adapter, TypeScript auth, social login, Google auth, GitHub auth, Discord auth, email verification, password reset. Use when: implementing TypeScript auth, adding OAuth providers, setting up 2FA/MFA, managing sessions, configuring RBAC, building secure auth systems.
Best practices and guidelines for TypeScript (2025-2026 Edition), focusing on TS 5.x+, modern type safety, and performance.
Anthropic Claude API patterns for Python and TypeScript. Covers Messages API, streaming, tool use, vision, extended thinking, batches, prompt caching, and Claude Agent SDK. Use when building applications with the Claude API or Anthropic SDKs.
Expert guide for writing Effect-TS code, including project setup, core principles, data modeling with Schema, error handling, and the Context.Tag service pattern. Use when writing, refactoring, or analyzing TypeScript code using the Effect library.
React and TypeScript best practices for Supabase Studio. Use when writing or reviewing Studio components — covers boolean naming, component structure, loading/error states, state management, custom hooks, event handlers, conditional rendering, performance, and TypeScript conventions.
Skills covering Upstash Search quick starts, core concepts, and TypeScript/JavaScript SDK usage. Use when a user asks how to get started, how indexing works, or how to use the TS client.
TypeGPU is type-safe WebGPU in TypeScript. Use whenever the user writes, debugs, or designs TypeGPU code: 'use gpu' shader functions, tgpu.fn, buffers, textures, bind groups, compute and render pipelines, vertex layouts, slots, accessors, and any TypeGPU API. Shader logic and CPU-side resources are tightly coupled - handle both sides here even if the user only mentions one (e.g. "how do I write a shader", "how do I create a buffer"). Trigger on any mention of typegpu, tgpu, "use gpu", TypedGPU, or WebGPU code written using TypeGPU's schema API (d.*, tgpu.*, std.*). Do NOT trigger for raw WebGPU (using GPUDevice/GPURenderPipeline directly without tgpu), WGSL-only questions, Three.js, Babylon.js, or WebGL.