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Found 470 Skills
Rust build time optimization skill for reducing slow compilation. Use when using cargo-timings to profile builds, configuring sccache for Rust, using the Cranelift backend, splitting workspaces for parallelism, choosing between thin LTO and fat LTO, or using the mold linker with Rust. Activates on queries about slow Rust compilation, cargo-timings, sccache Rust, cranelift backend, Rust workspace splitting, LTO tradeoffs, or mold linker with Rust.
Turn messy Unity or Unreal build/release automation into one bounded game-pipeline packet after naming the signal tier first: fast branch-gate CI, nightly/package- candidate builds, or release/certification candidates. Use when a game team needs to design or repair GitHub Actions, Unity Build Automation, Jenkins, TeamCity, or similar CI for engine builds — especially when they mention flaky packaging, cache superstition, giant build-job blobs, slow cook / package cycles, artifact confusion, SDK/signing drift, or manual candidate promotion that should become reproducible. Route one red log first-pass diagnosis to `game-build-log-triage`.
Solidroad platform help — AI-powered QA and training for CX teams. Use when reps ramping too slowly and need AI practice simulations, QA only covers 2% of conversations and you want 100% automated scoring, training and QA are disconnected and insights don't turn into coaching, setting up Solidroad scorecards or custom quality rubrics, connecting Solidroad to Salesforce Service Cloud or Zendesk or Intercom, or evaluating Solidroad vs Observe.AI vs Balto vs Cresta for contact center QA. Do NOT use for general coaching strategy without a specific platform (use /sales-coaching).
Use when searching text in files, codebases, books, or documents. Use when finding files by pattern, searching large files that are too big to read fully, extracting specific content from many files, or when grep/find is too slow. Triggers on "search for", "find occurrences", "look for pattern", "search in files".
Build responsive, accessible UI components and layouts using Chakra UI v3, install or configure Chakra UI in new and existing projects, and design scalable themes using tokens, semantic tokens, recipes, and slot recipes. Use this skill whenever a user asks to build, create, or generate any UI component, page, form, dashboard, navbar, card, landing section, pricing table, or layout using Chakra UI; wants to add Chakra UI to a project, set up ChakraProvider, run CLI snippets, configure color mode, or fix provider wrapping; or asks about theming — defining brand colors, design tokens, semantic tokens, dark mode values, component recipes, slot recipes, typegen, or ejecting the default theme. Trigger on any Chakra UI building, setup, or theming or charts request, however casually phrased — "add my brand colors", "make a reusable card style", "build a bar chart", "show me a line chart", "make me a login form", "build a sidebar", "add Chakra to my app".
Query and aggregation-pipeline optimization rules for Azure DocumentDB — using `explain("executionStats")` to verify index usage and avoid `COLLSCAN`. Use when reviewing a specific query, diagnosing a slow query, or validating that an index is actually being used. For full index-design workflow, see the `documentdb-query-optimizer` skill.
Diagnostic guide for active Prometheus cardinality problems — slow queries, OOMing Prometheus, high Grafana Cloud Active Series or DPM bills, "too many samples" ingest errors, series churn, or rapid memory growth. Walks through tsdb status endpoints, per-metric and per-label drill-downs, common-culprit galleries, and remediation paths. Use when the user is *currently experiencing* a cardinality fire. For preventing cardinality issues at the source, route to prometheus-label-strategy. For post-ingest aggregation, route to adaptive-metrics. For DPM-specific analysis, route to dpm-finder.
Review whole-repo test quality, rerun coverage, score remaining worth-testing files, inspect slow-drift and stale test debt, and publish the next testing batch. Use every few weeks or before large breaking changes and rearchitecture.
Use when implementing save/load systems, player progress persistence, or data serialization in Unreal Engine. Triggers on: save game, USaveGame, FArchive, serialization, SaveGameToSlot, config, persist data, save file, load game. See references/save-system-architecture.md for full slot management and multi-user patterns.
camera freezes, preview rotated wrong, capture slow, session interrupted, black preview, front camera mirrored, camera not starting, AVCaptureSession errors, startRunning blocks, phone call interrupts camera
Systematic JavaScript/TypeScript performance audit and optimization using V8 profiling and runtime patterns. Use when (1) Users say 'optimize performance', 'audit performance', 'this is slow', 'reduce allocations', 'improve speed', 'check performance', (2) Analyzing code for performance anti-patterns (O(n²) complexity, excessive allocations, I/O blocking, template literal waste), (3) Optimizing functions regardless of current usage context - utilities, formatters, parsers are often called in hot paths even when they appear simple, (4) Fixing V8 deoptimization (monomorphic/polymorphic issues, inline caching). Audits ALL code for anti-patterns and reports findings with expected gains. Covers loops, caching, batching, memory locality, algorithmic complexity fixes with ❌/✅ patterns.
When building Next.js App Router pages with data loading, slow fetches, or Suspense, generate loading.tsx using shadcn/ui Skeleton placeholders for instant loading UI. Always install shadcn skeleton component first if not present. Use for dashboards, lists, profiles, forms.