Loading...
Loading...
Found 23 Skills
Designs UX and creates wireframes.
Design user flows and navigation structure following proven UX patterns
Use when designing how an interface behaves rather than how it looks — user flows, navigation and information architecture, forms and validation, loading/empty/error states, confirmation and undo for destructive actions, button and error message wording, feedback for slow operations, or mobile and touch behavior. Also use when a UI looks finished but breaks on bad input, slow networks, no data, or first use.
Activate for user flows, information architecture, interaction patterns, wireframes, and usability decisions.
Product execution specialist for SaaS, apps, AI tools, and internal software products. Trigger when user requests 'build SaaS', 'define features', 'create user flow', 'scope MVP', 'prepare build package', 'software product', 'app definition', or 'PRD creation'.
Use when verifying local, preview, production, or recurring critical user flows with browser evidence and selective on-demand deployments.
[Hyper] Create or update a ManyFast-style AI planning package from a rough product idea: PRD, visual planning diagram, feature spec, user flow, low-fidelity wireframe, HTML preview viewer, source log, and optional flow tracking under `.hypercore/prd/[slug]/`. Use when the user wants product planning output before implementation, especially PRD plus diagram/specs/flows/wireframes.
Use when designing or improving HOW users move through the product - task analysis, user flows (screens, branches, error paths), screen states, low-fi wireframes, Figma mockups, heuristic UX evaluation and redesign proposals. Maintains docs/ux/flows.md between foundation (stories) and scenarios. Triggers - "user flow" / "юзер флоу", "screen flow" / "флоу экранов", "user path" / "поток пользователя", "improve UX" / "улучши UX", "fix UX" / "почини UX", "wireframe" / "вайрфрейм", "figma" / "фигма", "design a screen" / "нарисуй дизайн", "mockup" / "мокап", "task analysis", "redesign flow".
Design any user-facing experience end-to-end: task flows, multi-step workflows, navigation structures, onboarding, settings, search, content creation, collaboration, signup, checkout, dashboards, notifications, error recovery, and more. Handles cross-platform adaptation (mobile/web/TV/embedded), device-aware design, accessibility, interaction specifications, and multi-channel journey mapping. Trigger when designing user flows of any kind, mapping screen sequences, optimizing task completion, specifying interactions, designing navigation, or asking "how should the user experience X?" Use this skill broadly — any time someone is working through how a user moves through a product experience, this skill applies.
Critiques a screen, flow, prototype or running build against agreed criteria, accessibility included, and ranks findings by severity. Use for "check this page before I ship", "is this flow ready", "is it accessible", keyboard or screen-reader checks, "it feels off on my phone", "it feels janky", or a second read on UI. A whole-app ship check goes to design-system-boss, token compliance to token-mapping.
Cut a feature wishlist down to the smallest MVP that delivers value. Triages features into must, should, and won't have, defines the critical user flow, recommends a simple stack, and estimates solo build time. Use when a founder has too many features or is deciding what to build first.