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Found 14 Skills
GameObject component management. Use when users want to add, remove, or configure components like Rigidbody, Collider, AudioSource. Triggers: component, add component, rigidbody, collider, audio source, script, 组件, 添加组件, 刚体, 碰撞体.
Get Unity Hierarchy structure. Use when: inspecting scene structure, exploring GameObjects, checking parent-child relationships, or when user asks about hierarchy. Returns the scene's GameObject tree with components.