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Found 19 Skills
Build React animations with Motion (formerly Framer Motion) - gestures (drag, hover, tap), scroll effects, spring physics, layout animations, SVG, exit animations, and motion values. Use when: building React animations, adding hover/tap/drag interactions, scroll-triggered effects, layout transitions, shared element animations, exit animations with AnimatePresence, or working with motion values and springs. Triggers: "animate", "motion component", "framer motion", "gesture", "drag", "scroll animation", "layout animation", "exit animation", "spring", "whileHover", "whileTap", "whileInView", "AnimatePresence", "layoutId", "useScroll", "useSpring", "useAnimate", "motion value", "reorder", "parallax".
Apply the "Family Values" design philosophy to every UI you build. Use this skill whenever creating frontends, components, apps, landing pages, dashboards, or any user-facing interface. Enforces three core principles — Simplicity (gradual revelation), Fluidity (seamless transitions), and Delight (selective emphasis) — so that every output feels crafted, intentional, and alive. Prevents generic, static, lifeless UI. Works alongside other skills like frontend-design, web-animation-design, etc.
Use when creating animations that entertain, engage with humor, or create lighthearted interactive experiences.
UI interaction design patterns for skeleton loading, infinite scroll with accessibility, progressive disclosure, modal/drawer/inline selection, drag-and-drop with keyboard alternatives, tab overflow handling, and toast notification positioning. Use when implementing loading states, content pagination, disclosure patterns, overlay components, reorderable lists, or notification systems.
Web browser automation for tasks requiring UI interaction, login-protected pages, or human-like browsing when APIs are insufficient.
Design intuitive, meaningful interactions grounded in user goals and cognitive principles. Use when designing component behaviors, user flows, feedback systems, error handling, loading states, transitions, accessibility, keyboard navigation, touch/gesture interactions, or when evaluating interaction quality. Also use for modal vs modeless decisions, direct manipulation patterns, input device considerations, emotional/dramatic aspects of UX, or when asked about making interfaces feel responsive, humane, and goal-directed.
End-to-end iOS simulator testing using blitz-iphone MCP and XcodeBuildMCP. Use this skill when testing an iOS app on the simulator — building, launching, interacting with the UI, and verifying state. Covers which MCP to use and when, gesture mechanics, and interaction patterns learned from real test runs.