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Found 14 Skills
Use when building or reviewing UI for accessibility — screen readers (VoiceOver, TalkBack), keyboard and focus, colour contrast, Dynamic Type and text scaling, reduced motion, touch targets, accessible forms, captions — or when auditing against WCAG 2.2, the European Accessibility Act, or before an App Store or production release. Covers web, Apple platforms, Android, and React Native/Expo. Not for general UX or visual styling (use ux-psychology).
Use when building or fixing game UI in Godot 4.7: main menu, settings screen, HUD (health bar, ammo, minimap frame), Control layout, containers, anchors, themes in code, 'UI scales wrong on phones', 'text too small on 4K', notch or safe area, stretch mode and aspect, gamepad or keyboard menu navigation, focus lost, input rebinding screen, localization (CSV, PO, tr_n plurals, Arabic RTL, CJK fonts, pseudolocalization), screen reader accessibility, UI scale slider, or clicks not reaching the game.