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Found 62 Skills
Detects Follow-Through Day (FTD) signals for market bottom confirmation using William O'Neil's methodology. Dual-index tracking (S&P 500 + NASDAQ) with state machine for rally attempt, FTD qualification, and post-FTD health monitoring. Use when user asks about market bottom signals, follow-through days, rally attempts, re-entry timing after corrections, or whether it's safe to increase equity exposure. Complementary to market-top-detector (defensive) - this skill is offensive (bottom confirmation).
Use this skill when working with Unreal Engine animation: AnimInstance, montage playback, blend space, state machine, anim notify, IK, AnimGraph, skeletal mesh, or linked anim graphs. See references/anim-notify-reference.md for notify patterns and references/locomotion-setup.md for locomotion setup. For montage integration with GAS, see ue-gameplay-abilities.
Use this skill when implementing game programming patterns - state machines for character/AI behavior, object pooling for performance-critical spawning, event systems for decoupled game communication, or the command pattern for input handling, undo/redo, and replays. Triggers on game architecture, game loop design, entity management, finite state machines, object pools, observer/event bus, command queues, and gameplay programming patterns.
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.
Karpathy-inspired autonomous research loop. Agent edits one file, evals, keeps or discards, repeats. Plateau-triggered web search breaks through ceilings. Git as state machine. Runs until stopped or budget exhausted.
ZenTao MCP Large Model Capability Extension Package. It provides four native capabilities: cross-project data aggregation view, one-sentence task creation, seamless effort logging, and automatic state transition.
Helps create XState v5 state machines in TypeScript and React. Use when building state machines, actors, statecharts, finite state logic, actor systems, or integrating XState with React/Vue/Svelte components.
Use when structuring app entry points, managing authentication flows, switching root views, handling scene lifecycle, or asking 'how do I structure my @main', 'where does auth state live', 'how do I prevent screen flicker on launch', 'when should I modularize' - app-level composition patterns for iOS 26+
Game code architecture, design patterns, scalable systems, and maintainable code structure for complex games.
Triage GitHub issues through a label-based state machine with interactive grilling sessions. Use when user wants to triage issues, review incoming bugs or feature requests, prepare issues for an AFK agent, or manage issue workflow.
Generate tests from Allium specifications. Use when the user wants to propagate tests, generate test files from a spec, write tests for a specification, create property-based tests, produce state machine tests, check test coverage against spec obligations, or understand what tests a specification requires.
Guide AI agents through Godot 4.x GDScript coding best practices including scene organization, signals, resources, state machines, and performance optimization. This skill should be used when generating GDScript code, creating Godot scenes, designing game architecture, implementing state machines, object pooling, save/load systems, or when the user asks about Godot patterns, node structure, or GDScript standards. Keywords: godot, gdscript, game development, signals, resources, scenes, nodes, state machine, object pooling, save system, autoload, export, type hints.