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Found 17 Skills
Implement Syncfusion WPF SfRadialSlider for circular and radial numeric value selection. Use this when working with radial sliders, circular range selectors, or radial numeric inputs in WPF. Covers Value, Minimum, Maximum, TickFrequency, StartAngle, EndAngle, SweepDirection, rim radius factors, custom tick/label/pointer templates, and theming with SfSkinManager.
Implements Syncfusion Flutter Gauge widgets (SfLinearGauge, SfRadialGauge) for data visualization and measurement displays in Flutter apps. Use when building speedometers, progress indicators, KPI dashboards, or radial/linear measurement UIs. This skill covers gauge axes, pointers, ranges, annotations, and customization for both linear and radial gauge types.
Implement Syncfusion WinUI Radial Gauge (SfRadialGauge) component for circular data visualization in desktop applications. Use this when working with radial gauges, speedometers, temperature monitors, or dashboard meters. This skill covers axis configuration, multiple pointer types (needle, shape, content, range), ranges with gradients, annotations, animations, and interactive dragging for WinUI/.NET desktop applications.
Unity New Input System correctness patterns. Catches common mistakes with action reading (triggered vs IsPressed vs WasPressedThisFrame), action map switching, rebinding persistence, InputValue lifetime, PassThrough vs Value, local multiplayer device assignment, and control scheme auto-switching. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS.
Use this skill when working with Mass Entity, MassEntity, Mass AI, MassProcessor, MassFragment, MassTag, MassObserver, MassSpawner, MassCrowd, Mass ECS, entity archetype, ForEachEntityChunk, FMassEntityQuery, FMassEntityManager, ISM crowd, or large-scale entity simulation in Unreal Engine. See references/mass-entity-patterns.md for processor and observer templates. See references/mass-fragment-reference.md for built-in fragment types.