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Found 17 Skills
Use for Roblox multiplayer communication across the client-server boundary: designing RemoteEvent, UnreliableRemoteEvent, and RemoteFunction flows; validating client requests; handling replication-aware gameplay; applying rate limits and anti-exploit checks; reasoning about network ownership, server-authority patterns, Input Action System use in authoritative gameplay, and streaming-sensitive multiplayer correctness.
Use for Roblox persistent data and cross-server state design: choosing between DataStoreService, OrderedDataStore, MemoryStoreService, and MessagingService; designing save and load flows, schema shape, versioning, metadata, retries, quotas, observability, and concurrency-safe coordination across servers.
Luau best practices and clean code patterns for Roblox development. Use this skill when: - Writing new Luau modules, services, or controllers - Reviewing code for quality and maintainability - Setting up project structure and organization - Implementing error handling and validation - Managing memory and preventing leaks - Writing secure server-authoritative code - Following Roblox-specific conventions - Refactoring or improving existing code Triggers: "best practices", "clean code", "code review", "refactor", "code quality", "naming convention", "code style", "module pattern", "service pattern", "memory leak", "error handling", "pcall", "security", "server authority", "validation", "code organization"
Opinionated preferences for roblox-ts development. Use when setting up new roblox-ts projects or when coding style/tooling decisions arise.
Use for Luau type-system work focused on strictness modes, annotations, inference-aware API design, generics, refinements, advanced type patterns, and Roblox-aware type usage at the type level.