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Found 23 Skills
Implements the Syncfusion WPF SfNavigationDrawer for slide-out navigation panels and sidebars. Use when building collapsible side panels, hierarchical navigation menus, or responsive drawer display modes (compact/expanded).
Build responsive, interactive dashboard layouts with Syncfusion React Dashboard Layout component. Implement draggable and resizable panels, responsive grid systems, dynamic panel management, and state persistence. This skill covers multi-column layouts, floating panel arrangement, extensive customization, drag-drop panel rearrangement, and state management for React applications.
Expert blueprint for responsive UI layouts using Container nodes (HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer). Covers size flags, anchors, split containers, and dynamic layouts. Use when building adaptive interfaces OR implementing responsive menus. Keywords Container, HBoxContainer, VBoxContainer, GridContainer, size_flags, EXPAND_FILL, anchors, responsive.
Design and implement distinctive, production-ready frontend interfaces with strong aesthetic direction. Use when asked to create or restyle web pages, components, or applications (HTML/CSS/JS, React, Vue, etc.).
React Concurrent Features for responsive UIs. Covers useTransition, useDeferredValue, Suspense, startTransition, concurrent rendering patterns, and priority-based updates. USE WHEN: user mentions "useTransition", "useDeferredValue", "startTransition", "concurrent rendering", "non-urgent updates", asks about "keeping UI responsive", "priority updates in React" DO NOT USE FOR: React 17 and earlier (concurrent mode not available), Simple applications without heavy rendering, Non-React frameworks
Implement the Syncfusion React Toolbar component to create responsive command bars and action toolbars. This skill covers organizing buttons, separators, and input components with various overflow handling modes. Use this when building rich text editors, document editors, or command-driven interfaces in React applications.
Expert micro-interaction architect for mobile apps, web applications, and responsive websites. Use this skill when the user asks to add, build, fix, audit, or consult on micro-interactions, animations, transitions, motion design, gesture feedback, haptics, loading states, skeleton screens, pull-to-refresh, swipe actions, scroll animations, button states, form validation feedback, toast notifications, modals, dropdowns, toggles, progress indicators, shared element transitions, spring physics, easing curves, motion tokens, or any interaction that provides visual/haptic/auditory feedback to user actions. Triggers on: "micro-interaction", "animation", "transition", "motion", "easing", "spring", "gesture", "haptic", "feedback", "loading state", "skeleton", "shimmer", "pull to refresh", "swipe", "drag", "hover effect", "press state", "focus ring", "scroll animation", "parallax", "stagger", "orchestration", "reduced motion", "View Transitions", "layout animation", "shared element", "hero animation", "morphing", "Framer Motion", "GSAP", "Lottie", "Rive", "React Spring", "anime.js", or any request to make an interface "feel better", "feel alive", "feel snappy", "feel responsive", or "feel polished".
A multi-screen mobile onboarding flow rendered as three phone frames side by side — splash, value-prop, sign-in. Status bar, swipe dots, primary CTA. Use when the brief mentions "mobile onboarding", "iOS onboarding", "phone signup", or "移动端引导".
Build a mobile-first storefront with thumb-friendly navigation, sticky add-to-cart buttons, and touch-optimized components for high mobile conversion
Creates dynamic, responsive Angular toolbars with Syncfusion. Configure button items, separators, input components, templates, styling, tooltips, links, and responsive scrolling. Supports customization, accessibility, keyboard navigation, RTL mode, and component embedding for building professional toolbar interfaces in Angular applications.
Unity UI development with UGUI and UI Toolkit. PROACTIVELY activate for: (1) building Unity user interfaces, (2) UGUI (Canvas, RectTransform, anchors), (3) UI Toolkit (USS, UXML, VisualElement), (4) EventSystem and input handling, (5) common UI components (buttons, scroll views, dropdowns), (6) inventory UIs, HUDs, health bars, menu systems, (7) TextMeshPro setup and rich text, (8) responsive UI (anchors, layout groups), (9) runtime UI generation, (10) world-space canvases for in-game UI. Provides: UGUI vs UI Toolkit comparison, RectTransform patterns, USS/UXML examples, layout group recipes, and TextMeshPro templates.