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Found 37 Skills
Advanced shader programming, visual effects, custom materials, and rendering optimization for stunning game graphics.
Senior graphics programmer specializing in Three.js, WebGL, shaders, and performance optimizationUse when "three.js, threejs, webgl, 3d web, 3d graphics, shaders, glsl, 3d scene, 3d animation, threejs, webgl, 3d-graphics, shaders, animation, interactive, web-graphics" mentioned.
Expert blueprint for shader programming (visual effects, post-processing, material customization) using Godot's GLSL-like shader language. Covers canvas_item (2D), spatial (3D), uniforms, built-in variables, and performance. Use when implementing custom effects OR stylized rendering. Keywords shader, GLSL, fragment, vertex, canvas_item, spatial, uniform, UV, COLOR, ALBEDO, post-processing.
Use this skill when working with Unity game engine - C# scripting, Entity Component System (ECS/DOTS), physics simulation, shader programming (ShaderLab, HLSL, Shader Graph), and UI Toolkit. Triggers on gameplay programming, MonoBehaviour lifecycle, component architecture, rigidbody physics, raycasting, collision handling, custom shader authoring, material configuration, USS styling, UXML layout, and performance optimization for real-time applications. Acts as a senior Unity engineer advisor for game developers building production-quality games and interactive apps.
Solve LP, MILP, QP (beta) with cuOpt Python API — linear/quadratic objectives, integer variables, scheduling, portfolio, least squares.
Frameworks for effective mentoring and knowledge transfer. Use for 1:1 meetings, pair programming, onboarding, teaching technical concepts, and developing junior engineers.
Solve Linear Programming (LP), Mixed-Integer Linear Programming (MILP), and Quadratic Programming (QP, beta) with the Python API. Use when the user asks about optimization with linear or quadratic objectives, linear constraints, integer variables, scheduling, resource allocation, facility location, production planning, portfolio optimization, or least squares.
Use this skill when applying visual filters or post-processing effects in Phaser 4. Covers bloom, blur, glow, color matrix, barrel distortion, displacement, custom shaders, and the filter pipeline. Triggers on: filter, post-processing, shader, bloom, blur, glow, color effects.
Makepad UI development skills for Rust apps: setup, patterns, shaders, packaging, and troubleshooting.
Use this skill for AIRR-seq (Adaptive Immune Receptor Repertoire / VDJ-seq) data analysis with immunarch + immundata in R, including ingestion, receptor schema design, immutable transformations, clonality/diversity/public overlap metrics, and Seurat/AnnData integration.
Procedural noise functions in GLSL—Perlin, simplex, Worley/cellular, value noise, FBM (Fractal Brownian Motion), turbulence, and domain warping. Use when creating organic textures, terrain, clouds, water, fire, or any natural-looking procedural patterns.
LP, MILP, and QP (beta) with cuOpt — C API only. Use when the user is embedding LP, MILP, or QP in C/C++.