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Found 17 Skills
In-game economy design: currencies, faucets/sinks, inflation control, time-to-earn, trading systems, marketplace design. Use when designing or balancing game economies.
Roblox platform UX and monetization specialist - Masters engagement loop design, DataStore-driven progression, Roblox monetization systems (Passes, Developer Products, UGC), and player retention for Roblox experiences
Use when managing multiple Xiaohongshu accounts strategically, coordinating content across different accounts, implementing account matrix strategy, or leveraging multiple accounts to maximize reach and monetization
Code review with security, performance, and monetization lenses for Roblox projects
Use for growth diagnosis, discovery, retention, onboarding, experiments, LiveOps, and packaging.