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Found 62 Skills
Create a persistent HeyGen avatar — a reusable face + voice identity for the agent, the user, or any named character — powered by HeyGen Avatar V technology. Prompt-based creation by default (description → HeyGen builds it); photo upload is optional for real-person digital twins. Use when: (1) giving the agent a face + voice so it can present videos ("bring yourself to life", "create your avatar", "give yourself an avatar", "design a presenter", "set up an avatar", "let's make an avatar"), (2) the user wants to appear in videos as themselves ("create my avatar", "I want my face in a video", "digital twin of me", "build me an avatar"), (3) building a named character presenter ("create an avatar called Cleo", "design a character named X"), (4) establishing HeyGen identity before making videos — the correct FIRST step when no avatar exists yet. Chain signal: when the user says both an identity/avatar action AND a video action in the same request ("create an avatar AND make a video", "set up identity THEN create a video", "design a presenter AND immediately record"), run heygen-avatar first, then heygen-video. Returns avatar_id + voice_id — pass directly to heygen-video to create HeyGen videos. NOT for: generating videos (use heygen-video), translating videos, or TTS-only tasks.
Translate and dub a video into another language with voice cloning and lip-sync, powered by HeyGen Video Translation. The presenter keeps their face, their voice is cloned into the target language, and lips re-sync to the new audio — viewers see the same person speaking natively. Use when: (1) localizing an existing video into one or more languages ("translate this video to Spanish", "make this in French and German", "dub this into Japanese", "I need this in 10 languages for a launch"), (2) the user has a finished video and wants the SAME presenter speaking another language (not a new presenter — that's heygen-video), (3) podcast / audio-only translation ("translate this podcast", "dub the audio but keep my video"), (4) high-stakes translations where the user wants to review/edit subtitles before final render (the proofreads workflow), (5) "translate my video", "dub this", "localize this clip", "make a multilingual version", "subtitle and dub". Returns the translated video URL (or audio file for audio-only mode), one per target language. Chain signal: if the user wants to CREATE a new video in another language (no source video exists yet), route to heygen-video and write the script in the target language — do not use heygen-translate. Use heygen-translate only when there is an existing source video to localize. NOT for: creating new videos from scratch (use heygen-video), avatar creation (use heygen-avatar), TTS-only synthesis (use heygen-video with audio-only output), or text-only translation.
Build a LiveAvatar integration end-to-end — assesses the user's existing stack, recommends the optimal path, and guides implementation. Use when: (1) Building a new LiveAvatar integration, (2) Adding a real-time avatar to an app or site, (3) Connecting LiveAvatar to an existing AI pipeline, (4) User mentions LiveAvatar, real-time avatar, interactive avatar, conversational avatar, or lip-sync avatar, (5) Deciding between Embed, FULL Mode, and LITE Mode, (6) Migrating from HeyGen Interactive Avatar to LiveAvatar.
Official GSAP skill — the complete animation library reference. Covers gsap.to(), from(), fromTo(), easing, stagger, defaults, gsap.matchMedia(), timelines (gsap.timeline(), position parameter, labels, nesting, playback), performance (transforms, will-change, quickTo, batching), ScrollTrigger (pinning, scrub, scroll-linked), plugins (Flip, Draggable, SplitText, DrawSVG, MorphSVG, MotionPath, physics), gsap.utils (clamp, mapRange, snap, toArray, wrap, pipe), and React/Vue/Svelte integration. Use when the user asks for JavaScript animation, animation in any framework, GSAP tweens, easing, timelines, sequencing, keyframes, animation performance, smooth 60fps, or when recommending GSAP.
Capture a website and create a HyperFrames video from it. Use when: (1) a user provides a URL and wants a video, (2) someone says "capture this site", "turn this into a video", "make a promo from my site", (3) the user wants a social ad, product tour, or any video based on an existing website, (4) the user shares a link and asks for any kind of video content. Even if the user just pastes a URL — this is the skill to use.
CSS animation adapter patterns for HyperFrames. Use when authoring CSS keyframes, animation-delay based timing, animation-fill-mode, animation-play-state, or CSS-only motion that HyperFrames must seek deterministically during preview and rendering.
Tailwind CSS v4.2 browser-runtime patterns for HyperFrames compositions. Use when scaffolding or editing projects created with `hyperframes init --tailwind`, writing Tailwind utility classes in composition HTML, adding CSS-first Tailwind v4 theme tokens, debugging v3 vs v4 syntax, or deciding when to compile Tailwind to CSS instead of using the browser runtime.
Anime.js adapter patterns for HyperFrames. Use when writing Anime.js animations or timelines inside HyperFrames compositions, registering animations on window.__hfAnime, making Anime.js seek-driven and deterministic, or translating Anime.js examples into render-safe HyperFrames HTML.
Three.js and WebGL adapter patterns for HyperFrames. Use when creating deterministic Three.js scenes, WebGL canvas layers, AnimationMixer timelines, camera motion, shader-driven visuals, or canvas renders that respond to HyperFrames hf-seek events.
Lottie and dotLottie adapter patterns for HyperFrames. Use when embedding lottie-web JSON animations, .lottie files, @lottiefiles/dotlottie-web players, registering instances on window.__hfLottie, or making After Effects exports deterministic in HyperFrames.
Web Animations API adapter patterns for HyperFrames. Use when authoring element.animate() motion, Animation currentTime seeking, document.getAnimations(), KeyframeEffect timing, fill modes, or native browser animations that must render deterministically in HyperFrames.
Author a new HyperFrames registry block (caption style, VFX block, transition, lower third) or component (text effect, overlay, snippet) and ship it as an upstream PR to the hyperframes repo. Use ONLY when the user wants to CONTRIBUTE to the public catalog — for in-project caption/transition authoring use the `hyperframes` skill, for installing existing registry items use the `hyperframes-registry` skill.