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Found 17 Skills
Entity management and state handling in GPUI. Use when working with entities, managing component state, coordinating between components, handling async operations with state updates, or implementing reactive patterns. Entities provide safe concurrent access to application state.
Implementing custom elements using GPUI's low-level Element API (vs. high-level Render/RenderOnce APIs). Use when you need maximum control over layout, prepaint, and paint phases for complex, performance-critical custom UI components that cannot be achieved with Render/RenderOnce traits.
Writing tests for GPUI applications. Use when testing components, async operations, or UI behavior.
Global state management in GPUI. Use when implementing global state, app-wide configuration, or shared resources.
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