Loading...
Loading...
Found 20 Skills
Plan and run campaign-level marketing asset production with genmedia. Use this for launch kits, campaign matrices, paid social variants, landing-page visuals, email and banner imagery, hook/proof/conversion assets, creator ad packages, and channel-specific marketing deliverables.
Edit existing videos with AI using each::sense. Apply effects, color grading, speed changes, trimming, transitions, style transfer, and visual enhancements. Transform raw footage into polished content. Use for: color grading, speed ramping, style transfer, video enhancement, social media edits, content post-production. Triggers: edit video, video editing, color grade, speed change, video effects, trim video, video filter, slow motion, timelapse, video style, video enhance, post production
Build video clips from reference images, reference videos, and reference audio with Wan-AI Wan 3.0 Prime Reference to Video on RunComfy. Up to 10 reference images, 5 reference videos and 5 reference audio clips are bound to a prompt that names them as "Image 1", "Video 1", "Audio 1", giving character, product and scene consistency across a 2-30 second shot at 480p, 720p or 1080p with a synchronized audio track. Documents the full input schema, the counted-second pricing model (reference videos are billed as duration, images and audio are not), and when to route to Wan 3.0 Prime text-to-video / image-to-video, Wan 2.7 or Seedance 2.0 Pro instead. Calls `runcomfy run wan-ai/wan-3.0-prime/reference-to-video` through the local RunComfy CLI. Triggers on "wan 3 prime reference to video", "wan 3.0 prime", "wan3 prime", "reference to video", "ref2v", "keep the same character across shots", "video from reference images", or any explicit ask to generate video from references with this model.
Animate a single still image into a 4-30 second 720p cinematic clip with optional synchronized native audio using ByteDance Seedance 2.5 Image to Video on RunComfy. Documents the four-field schema (prompt, image, duration, generate_audio), the $0.35/s pricing, the fact that output aspect ratio follows the input image, and when to route to the Seedance 2.5 480p, text-to-video, reference-to-video or first-last-frame pages instead. Calls `runcomfy run bytedance/seedance-2.5/image-to-video/720p` through the local RunComfy CLI. Triggers on "seedance 2.5 image to video", "seedance image to video", "seedance i2v", "animate this image with seedance", "bytedance image to video", or any explicit ask to turn a still into video with Seedance 2.5.
Generate reference-guided 1080p video with ByteDance Seedance 2.5 Reference to Video on RunComfy via the `runcomfy` CLI. Feed up to 9 reference images, 1-3 reference video clips, and 3 reference audio files into one call and get a 4-30 second 1080p clip with native synchronized audio, identity and style locked to your references. Documents the full input schema (images / videos / audios / aspect_ratio / duration / generate_audio), the counted-seconds billing model ($0.53 per second of reference video duration plus output duration), the 480p draft-then-deliver workflow, and when to route to Seedance 2.5 text-to-video, image-to-video, or Seedance 2.0 Pro instead. Calls `runcomfy run bytedance/seedance-2.5/reference-to-video/1080p`. Triggers on "seedance 2.5", "seedance 2.5 reference to video", "reference to video", "reference-to-video", "seedance 1080p", "ByteDance Seedance 2.5", "consistent character video", "style-locked video", or any explicit ask to generate video from reference images and clips.
Choose the right fal.ai endpoint for a given task. Modality-organized catalog of production endpoint defaults, text-to-image, image-to-image, text-to-video, image-to-video, and more. Use when the user has not named a specific model, or asks "which model for X", "best endpoint for Y", "what should I use for Z".
Generate 2D pixel art game assets, characters, sprite sheets, background removal, and game backgrounds. Trigger for "pixel art character", "sprite sheet", "walk cycle", "game sprites", "isometric sprites", "side-scroller assets", "RPG character sprites", "idle animation", "attack animation", "jump animation", "game background", "parallax background", "isometric map", "2D game art", "pixel art animation". Covers character generation (nano-banana-pro / gpt-image-2), sprite sheet animation (nano/edit or gpt-image-2/edit), background removal (Bria), and background generation (parallax layers or isometric map).
Model-family-specific prompt craft for fal.ai endpoints. Trigger when the user mentions a specific model family by name and asks how to prompt it ("how do I prompt Kling", "GPT Image 2 prompt structure", "Happy Horse tips"), or when prompts to a routed endpoint keep coming back generic and the family's known nuances should be applied. For endpoint selection ("which model for X"), use `fal-models-catalog` instead. This skill is about how to talk to a model once it has been chosen.