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Found 144 Skills
MCP server plugin for Cocos Creator 3.8+ that enables AI assistants to control the editor through 50 powerful tools for scenes, nodes, components, prefabs, and assets.
Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.
Use when building game systems, implementing Unity/Unreal features, or optimizing game performance. Invoke for Unity, Unreal, game patterns, ECS, physics, networking, performance optimization.
Turn Claude Code into a full game dev studio with 49 specialized AI agents, 73 workflow skills, and complete coordination system
Upload images, audio, or 3D models as hosted game assets
C# scripting in Unity for gameplay, behavior, and engine integration. PROACTIVELY activate for: (1) writing Unity C# scripts, (2) MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), (3) coroutines and async/await in Unity, (4) delegates, events, Action/Func patterns, (5) ScriptableObject creation and serialization, (6) GetComponent / TryGetComponent and component caching, (7) physics scripting (Rigidbody, raycast, collision/trigger callbacks), (8) animation scripting (Animator parameters, state machines, IK), (9) NavMesh and NavMeshAgent scripting, (10) input handling (Input System package), (11) custom serialization and SerializeField. Provides: lifecycle reference, coroutine vs async patterns, ScriptableObject templates, Rigidbody/collision recipes, NavMesh examples, and Input System setup.
Adapt novels/stories into interactive novel web games (React SPA), featuring AI-generated assets (optional videos/images), optional TTS narration, procedural audio, branching story engine, and save system. Use the `bl` CLI for asset generation (`bl video generate` / `bl image generate` / `bl speech synthesize`). Activate when users mention interactive novels, text adventure games, novel-adapted games, H5 interactive games, branching storylines, or visual novels.
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization. Use PROACTIVELY for Unity performance issues, game mechanics, or cross-platform builds.
Pragmatic patterns for building multiplayer games: matchmaking, tick loops, realtime state, interest management, and validation.
Master Map of Content (MOC) for the GDSkills library. This skill acts as a central index and discovery hub for all 80+ Godot-focused agentic skills. Use this to identify relevant skills for architecture, 2D/3D systems, gameplay mechanics, and optimization. Trigger keywords: MOC, index, table of contents, library map, skill discovery, Godot skills list.
Expert in Unity and C# game development with performance optimization patterns
Use when Codex is building or iterating on a web game (HTML/JS) and needs a reliable development + testing loop: implement small changes, run a Playwright-based test script with short input bursts and intentional pauses, inspect screenshots/text, and review console errors with render_game_to_text.